mlsanityData to 7 Oct 2026

Visual Perspective Taking for Opponent Behavior Modeling

arXiv 2105.05145 ↗First posted 11 May 2021cs.RO cs.AI cs.CVcited by 6

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Abstract (arXiv)

In order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others' plans and behaviors. These abilities have been mostly lacking in robots, sometimes making them appear awkward and socially inept. Here we propose an end-to-end long-term visual prediction framework for robots to begin to acquire both these critical cognitive skills, known as Visual Perspective Taking (VPT) and Theory of Behavior (TOB). We demonstrate our approach in the context of visual hide-and-seek - a game that represents a cognitive milestone in human development. Unlike traditional visual predictive model that generates new frames from immediate past frames, our agent can directly predict to multiple future timestamps (25s), extrapolating by 175% beyond the training horizon. We suggest that visual behavior modeling and perspective taking skills will play a critical role in the ability of physical robots to fully integrate into real-world multi-agent activities. Our website is at http://www.cs.columbia.edu/~bchen/vpttob/.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 31 of its 49 references that are in the map. First posted on arXiv 11 May 2021.

Builds on

31 of 49 references.

References · 31

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19 more
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Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 3; 2025: 1.

6 papers.