mlsanityData to 7 Oct 2026

RendNet: Unified 2D/3D Recognizer With Latent Space Rendering

arXiv 2206.10066 ↗First posted 21 Jun 2022cs.CVcited by 2

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Abstract (arXiv)

Vector graphics (VG) have been ubiquitous in our daily life with vast applications in engineering, architecture, designs, etc. The VG recognition process of most existing methods is to first render the VG into raster graphics (RG) and then conduct recognition based on RG formats. However, this procedure discards the structure of geometries and loses the high resolution of VG. Recently, another category of algorithms is proposed to recognize directly from the original VG format. But it is affected by the topological errors that can be filtered out by RG rendering. Instead of looking at one format, it is a good solution to utilize the formats of VG and RG together to avoid these shortcomings. Besides, we argue that the VG-to-RG rendering process is essential to effectively combine VG and RG information. By specifying the rules on how to transfer VG primitives to RG pixels, the rendering process depicts the interaction and correlation between VG and RG. As a result, we propose RendNet, a unified architecture for recognition on both 2D and 3D scenarios, which considers both VG/RG representations and exploits their interaction by incorporating the VG-to-RG rasterization process. Experiments show that RendNet can achieve state-of-the-art performance on 2D and 3D object recognition tasks on various VG datasets.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 39 of its 56 references that are in the map. First posted on arXiv 21 Jun 2022.

Builds on

39 of 56 references.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.