GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes
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Abstract (arXiv)
We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods for unposed object reconstruction, our approach learns to represent the generated shape and pose with a set of self-supervised canonical 3D anisotropic Gaussians via a perspective camera, and a set of per-image transforms. We show that this approach can robustly estimate a 3D space for the camera and object, while recent baselines sometimes struggle to reconstruct coherent 3D spaces in this setting. We show results on synthetic datasets with realistic lighting, and demonstrate object insertion with interactive posing. With our work, we help move towards structured representations that handle more real-world variation in learning-based object reconstruction.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 49 of its 64 references that are in the map. First posted on arXiv 24 Jun 2021.
Builds on
49 of 64 references.
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37 more
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Built on by
Citing papers per year: 2022: 3; 2023: 2.
5 papers.
- 2022EpiGRAF: Rethinking training of 3D GANscited by 108
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 20223D GAN Inversion with Facial Symmetry Priorcited by 39
- 2022BlobGAN: Spatially Disentangled Scene Representationscited by 35
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis18 Dec 2023
- 2023Gaussian Shell Maps for Efficient 3D Human Generation29 Nov 2023
- 20223D GAN Inversion with Facial Symmetry Prior30 Nov 2022
- 2022EpiGRAF: Rethinking training of 3D GANs21 Jun 2022
- 2022BlobGAN: Spatially Disentangled Scene Representations5 May 2022