mlsanityData to 14 Oct 2026

Channel Match: Calibrating Shape Latents for Few-Step 3D Generation

arXiv 2610.15321 ↗First posted 11 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Recent native 3D generators achieve high-quality asset creation by modeling structured 3D latents with flow-based transformers, but their high-resolution generation remains computationally expensive due to costly iterative sampling. In this work, we introduce a few-step distillation framework for native 3D generation, enabled by continuous self-consistency training with a custom JVP FlashAttention kernel and an analytic velocity regression objective for sparse structured 3D latents. To stabilize joint optimization, we further introduce an adaptive loss weighting strategy that automatically balances them without manual tuning. Beyond acceleration, we reveal a previously overlooked failure mode of few-step native 3D generation: sampling-induced latent distribution drift preserves geometric correctness but disrupts downstream PBR texture synthesis, causing texture artifacts on geometrically valid assets. To address this issue, we propose Channel Match, a training-free adaptive per-channel latent calibration method that restores the latent distribution without modifying either generator. We validate our approach on TRELLIS.2 at the 10243 resolution setting. Our two-step model achieves 4.5× faster geometry sampling while maintaining geometry quality comparable to the many-step teacher, and Channel Match further improves rendering quality by recovering the latent interface between geometry and appearance generation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 39 of its 43 references that are in the map. First posted on arXiv 11 Oct 2026.

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39 of 43 references.

References · 39

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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27 more
  1. 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
  2. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
  3. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
  4. 2023Adversarial Diffusion Distillationcited by 759
  5. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  6. 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 684
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  11. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 213
  12. 2023Exposing flaws of generative model evaluation metrics and their unfair treatment of diffusion modelscited by 205
  13. 2023ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understandingcited by 202
  14. 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 189
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  16. 2021Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Biascited by 118
  17. 2025Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attentioncited by 110
  18. 20243DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusioncited by 101
  19. 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoderscited by 98
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  21. 2025Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modelingcited by 89
  22. 2025SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modelingcited by 79
  23. 2025Learning Few-Step Diffusion Models by Trajectory Distribution Matchingcited by 57
  24. 2025Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attentioncited by 44
  25. 2025Unleashing Vecset Diffusion Model for Fast Shape Generationcited by 26
  26. 2023Faster Causal Attention Over Large Sequences Through Sparse Flash Attentioncited by 25
  27. 2025Few-step Flow for 3D Generation via Marginal-Data Transport Distillationcited by 3

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  8. 2025MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation