Channel Match: Calibrating Shape Latents for Few-Step 3D Generation
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Abstract (arXiv)
Recent native 3D generators achieve high-quality asset creation by modeling structured 3D latents with flow-based transformers, but their high-resolution generation remains computationally expensive due to costly iterative sampling. In this work, we introduce a few-step distillation framework for native 3D generation, enabled by continuous self-consistency training with a custom JVP FlashAttention kernel and an analytic velocity regression objective for sparse structured 3D latents. To stabilize joint optimization, we further introduce an adaptive loss weighting strategy that automatically balances them without manual tuning. Beyond acceleration, we reveal a previously overlooked failure mode of few-step native 3D generation: sampling-induced latent distribution drift preserves geometric correctness but disrupts downstream PBR texture synthesis, causing texture artifacts on geometrically valid assets. To address this issue, we propose Channel Match, a training-free adaptive per-channel latent calibration method that restores the latent distribution without modifying either generator. We validate our approach on TRELLIS.2 at the 10243 resolution setting. Our two-step model achieves 4.5× faster geometry sampling while maintaining geometry quality comparable to the many-step teacher, and Channel Match further improves rendering quality by recovering the latent interface between geometry and appearance generation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 39 of its 43 references that are in the map. First posted on arXiv 11 Oct 2026.
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39 of 43 references.
References · 39
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27 more
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