V-GameGym: Visual Game Generation for Code Large Language Models
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Abstract (arXiv)
Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Sep 2025.
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Citing papers per year: 2025: 1; 2026: 8.
9 papers.
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligencecited by 15
- 2026WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesiscited by 9
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertionscited by 2
- 2026IndustryCode: A Benchmark for Industry Code Generationcited by 1
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 1
- 2026World Agent: Can Language Models Keep a World Running?cited by 0
- 2026SWE-Game: Can Coding Agents Build the Games We Want?cited by 0
- 2026GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assetscited by 0
- 2026GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets2 Oct 2026
- 2026SWE-Game: Can Coding Agents Build the Games We Want?27 Sep 2026
- 2026World Agent: Can Language Models Keep a World Running?26 Sep 2026
- 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions18 Sep 2026
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development18 Sep 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis1 Jun 2026
- 2026IndustryCode: A Benchmark for Industry Code Generation3 Apr 2026
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence23 Nov 2025