mlsanityData to 19 Oct 2026

MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

arXiv 2609.18624 ↗First posted 16 Sep 2026cs.MM cs.GR cs.NIcited by 0

On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods

Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables photorealistic novel view synthesis, but transmitting gigabyte-scale scene data remains challenging for immersive applications. Traditional HTTP Adaptive Streaming over TCP introduces Head-of-Line (HOL) blocking and coarse segmenting ill-suited to fine-grained 3DGS delivery. We propose MoQSplat, which maps 3DGS content onto the Media over QUIC (MoQ) transport hierarchy. MoQSplat partitions scenes into spatial Tracks, clusters splats into semantically coherent Groups, and constructs progressive-quality Subgroups mapped to independent QUIC streams to eliminate connection-level HOL blocking. Using a stateless, subscriber-driven adaptation loop, clients dynamically request spatial regions and quality tiers based on six degrees of freedom (6-DoF) frustum visibility, distance, and foveal alignment. We evaluate the core components on a prototype implementation, showing that opacity-based pruning outperforms scale-based pruning for progressive delivery. The source code is available at https://github.com/emanuele-artioli/MoQSplat.

Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 9 of its 21 references that are in the map. First posted on arXiv 16 Sep 2026.

Builds on

9 of 21 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery7 Apr
  2. 2025ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes21 Mar
  3. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes22 Jan
  4. 2024Reducing the Memory Footprint of 3D Gaussian Splatting24 Jun
  5. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methods17 Jun
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug

Other references · 3

  1. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,071
  2. 2024YOLO-World: Real-Time Open-Vocabulary Object Detectioncited by 508
  3. 2025Video Streaming Over QUIC: A Comprehensive Studycited by 1

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2024LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
  2. 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
  3. 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
  4. 2026ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming
  5. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
  6. 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
  7. 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion
  8. 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting