mlsanityData to 14 Oct 2026

Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

arXiv 2603.27507 ↗First posted 29 Mar 2026cs.CVcited by 2

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent advancements in multi-modal large language models (MLLMs) have shown strong potential for 3D scene understanding. However, existing methods struggle with fine-grained object grounding and contextual reasoning, limiting their ability to interpret and interact with complex 3D environments. In this paper, we present Chat-Scene++, an MLLM framework that represents 3D scenes as context-rich object sequences. By structuring scenes as sequences of objects with contextual semantics, Chat-Scene++ enables object-centric representation and interaction. It decomposes a 3D scene into object representations paired with identifier tokens, allowing LLMs to follow instructions across diverse 3D vision-language tasks. To capture inter-object relationships and global semantics, Chat-Scene++ extracts context-rich object features using large-scale pre-trained 3D scene-level and 2D image-level encoders, unlike the isolated per-object features in Chat-Scene. Its flexible object-centric design also supports grounded chain-of-thought (G-CoT) reasoning, enabling the model to distinguish objects at both category and spatial levels during multi-step inference. Without the need for additional task-specific heads or fine-tuning, Chat-Scene++ achieves state-of-the-art performance on five major 3D vision-language benchmarks: ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D. These results highlight its effectiveness in scene comprehension, object grounding, and spatial reasoning. Additionally, without reconstructing 3D worlds through computationally expensive processes, we demonstrate its applicability to real-world scenarios using only 2D inputs.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 64 of its 82 references that are in the map. First posted on arXiv 29 Mar 2026.

Builds on

64 of 82 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces18 Dec
  2. 2024LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences2 Dec
  3. 2023LiDAR-LLM: Exploring the Potential of Large Language Models for 3D LiDAR Understanding21 Dec
  4. 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning30 Nov
  5. 2023CLIP-Guided Vision-Language Pre-training for Question Answering in 3D Scenes12 Apr

Other references · 59

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38 more
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Citing papers per year: 2026: 2.

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  1. 2024SceneGPT: A Language Model for 3D Scene Understanding
  2. 20253UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding
  3. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
  4. 2025Text-Scene: A Scene-to-Language Parsing Framework for 3D Scene Understanding
  5. 2025HMR3D: Hierarchical Multimodal Representation for 3D Scene Understanding with Large Vision-Language Model
  6. 2025Scenes as Tokens: Multi-Scale Normal Distributions Transform Tokenizer for General 3D Vision-Language Understanding
  7. 2026Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
  8. 2025SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes