MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM
Not on the map. Why?
Abstract (arXiv)
We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 15 of its 17 references that are in the map. First posted on arXiv 3 Apr 2025.
Builds on
15 of 17 references.
References · 15
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2016Direct Sparse Odometrycited by 485
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2022Deep Patch Visual Odometrycited by 190
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025EA3D: Online Open-World 3D Object Extraction from Streaming Videoscited by 4
- 2025SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priorscited by 2
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Trackingcited by 0
- 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking2 Aug 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors21 Nov 2025
- 2025EA3D: Online Open-World 3D Object Extraction from Streaming Videos29 Oct 2025