mlsanityData to 14 Oct 2026

MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM

arXiv 2504.02437 ↗First posted 3 Apr 2025cs.CVcited by 4

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Abstract (arXiv)

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 15 of its 17 references that are in the map. First posted on arXiv 3 Apr 2025.

Builds on

15 of 17 references.

References · 15

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  3. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  4. 2016Direct Sparse Odometrycited by 485
  5. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  6. 2023Gaussian Splatting SLAMcited by 415
  7. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  9. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  10. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  11. 2022Deep Patch Visual Odometrycited by 190
  12. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
3 more
  1. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  2. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  3. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.