Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images
Not on the map. Why?
Abstract (arXiv)
To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.
Key facts. Cited by 4 papers in the map (data through 13 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 4 Apr 2025.
Builds on
33 of 43 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2021Vision Transformers for Dense Predictioncited by 1,795
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,150
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 756
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 735
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 651
- 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 466
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 395
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 343
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 342
21 more
- 2020Single-View View Synthesis with Multiplane Imagescited by 263
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 229
- 2024Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modelingcited by 209
- 20203D Photography using Context-aware Layered Depth Inpaintingcited by 206
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 193
- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
- 20193D Ken Burns Effect from a Single Imagecited by 128
- 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2018Layer-structured 3D Scene Inference via View Synthesiscited by 82
- 2020Animating Pictures with Eulerian Motion Fieldscited by 54
- 2020One Shot 3D Photographycited by 45
- 2021Controllable Animation of Fluid Elements in Still Imagescited by 44
- 2023Text2Immersion: Generative Immersive Scene with 3D Gaussianscited by 43
- 2023Text-Guided Synthesis of Eulerian Cinemagraphscited by 22
- 2024VividDream: Generating 3D Scene with Ambient Dynamicscited by 21
- 2023Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single Imagecited by 19
- 2020DeepLandscape: Adversarial Modeling of Landscape Videocited by 17
- 2022Simulating Fluids in Real-World Still Imagescited by 15
- 20223D Moments from Near-Duplicate Photoscited by 15
- 2024StyleCineGAN: Landscape Cinemagraph Generation using a Pre-trained StyleGANcited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generationcited by 1
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
- 2026LivingWorld: Interactive 4D World Generation with Environmental Dynamicscited by 0
- 2026Eulerian Motion Reconstruction for Water Scenerycited by 0
- 2026Eulerian Motion Reconstruction for Water Scenery29 Sep 2026
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026LivingWorld: Interactive 4D World Generation with Environmental Dynamics2 Apr 2026
- 2025Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation4 Dec 2025