MoCha:End-to-End Video Character Replacement without Structural Guidance
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Abstract (arXiv)
Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a pioneering framework that bypasses these limitations by requiring only a single arbitrary frame mask. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research. Please refer to our project page for more details: orange-3dv-team.github.io/MoCha
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 25 of its 32 references that are in the map. First posted on arXiv 13 Jan 2026.
Builds on
25 of 32 references.
References · 25
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13 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generationcited by 19
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioningcited by 7
- 2026Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaborationcited by 4
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Modelscited by 0
- 2026Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generationcited by 0
- 2026UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videoscited by 0
- 2026UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos12 Aug 2026
- 2026Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generation6 Aug 2026
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models17 Jun 2026
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026
- 2026Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration17 May 2026
- 2026DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation12 Feb 2026