mlsanityData to 7 Oct 2026

MoCha:End-to-End Video Character Replacement without Structural Guidance

arXiv 2601.08587 ↗First posted 13 Jan 2026cs.CVcited by 6

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Abstract (arXiv)

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a pioneering framework that bypasses these limitations by requiring only a single arbitrary frame mask. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research. Please refer to our project page for more details: orange-3dv-team.github.io/MoCha

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 25 of its 32 references that are in the map. First posted on arXiv 13 Jan 2026.

Builds on

25 of 32 references.

References · 25

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13 more
  1. 2023Aligning Text-to-Image Diffusion Models with Reward Backpropagationcited by 284
  2. 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 278
  3. 2025Video models are zero-shot learners and reasonerscited by 208
  4. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 202
  5. 2025HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generationcited by 84
  6. 2025VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Controlcited by 83
  7. 2024Aesthetic Post-Training Diffusion Models from Generic Preferences with Step-by-step Preference Optimizationcited by 81
  8. 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 76
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  10. 2025Directly Aligning the Full Diffusion Trajectory with Fine-Grained Human Preferencecited by 30
  11. 2024VIVID-10M: A Dataset and Baseline for Versatile and Interactive Video Local Editingcited by 24
  12. 2025FullDiT2: Efficient In-Context Conditioning for Video Diffusion Transformerscited by 17
  13. 2025VFXMaster: Unlocking Dynamic Visual Effect Generation via In-Context Learningcited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.