mlsanityData to 7 Oct 2026

T2M-X: Learning Expressive Text-to-Motion Generation from Partially Annotated Data

arXiv 2409.13251 ↗First posted 20 Sep 2024cs.CVcited by 4

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Abstract (arXiv)

The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This limitation, primarily due to a lack of a comprehensive whole-body motion dataset, inhibits their readiness for production use. Recent attempts to create such a dataset have resulted in either motion inconsistency among different body parts in the artificially augmented data or lower quality in the data extracted from RGB videos. In this work, we propose T2M-X, a two-stage method that learns expressive text-to-motion generation from partially annotated data. T2M-X trains three separate Vector Quantized Variational AutoEncoders (VQ-VAEs) for body, hand, and face on respective high-quality data sources to ensure high-quality motion outputs, and a Multi-indexing Generative Pretrained Transformer (GPT) model with motion consistency loss for motion generation and coordination among different body parts. Our results show significant improvements over the baselines both quantitatively and qualitatively, demonstrating its robustness against the dataset limitations.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 36 references that are in the map. First posted on arXiv 20 Sep 2024.

Builds on

30 of 36 references.

References · 30

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18 more
  1. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  2. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
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  4. 2016The KIT Motion-Language Datasetcited by 334
  5. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  6. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  7. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  8. 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 210
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  11. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
  12. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
  13. 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
  14. 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
  15. 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53
  16. 2021Learning Multiple Dense Prediction Tasks from Partially Annotated Datacited by 42
  17. 2022Real-time Controllable Motion Transition for Characterscited by 29
  18. 2020Taskology: Utilizing Task Relations at Scalecited by 19

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Citing papers per year: 2025: 1; 2026: 3.

4 papers.