See-through: Single-image Layer Decomposition for Anime Characters
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Abstract (arXiv)
We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded regions to enable motion. Our approach overcomes this by decomposing a single image into fully inpainted, semantically distinct layers with inferred drawing orders. To address the scarcity of training data, we introduce a scalable engine that bootstraps high-quality supervision from commercial Live2D models, capturing pixel-perfect semantics and hidden geometry. Our methodology couples a diffusion-based Body Part Consistency Module, which enforces global geometric coherence, with a pixel-level pseudo-depth inference mechanism. This combination resolves the intricate stratification of anime characters, e.g., interleaving hair strands, allowing for dynamic layer reconstruction. We demonstrate that our approach yields high-fidelity, manipulatable models suitable for professional, real-time animation applications.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 41 of its 71 references that are in the map. First posted on arXiv 3 Feb 2026.
Builds on
41 of 71 references.
References · 41
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29 more
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Citing papers per year: 2026: 2.
2 papers.