View-Dependent Formulation of 2.5D Cartoon Models
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Abstract (arXiv)
2.5D cartoon models are methods to simulate three-dimensional (3D)-like movements, such as out-of-plane rotation, from two-dimensional (2D) shapes in different views. However, cartoon objects and characters have several distorted parts which do not correspond to any real 3D positions (e.g., Mickey Mouse's ears), that implies that existing systems are not suitable for designing such representations. Hence, we formulate it as a view-dependent deformation (VDD) problem, which has been proposed in the field of 3D character animation. The distortions in an arbitrary viewpoint are automatically obtained by blending the user-specified 2D shapes of key views. This model is simple enough to easily implement in an existing animation system. Several examples demonstrate the robustness of our method over previous methods. In addition, we conduct a user study and confirm that the proposed system is effective for animating classic cartoon characters.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Mar 2021.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
2 papers.
- 2026See-through: Single-image Layer Decomposition for Anime Characterscited by 2
- 2021Stroke Correspondence by Labeling Closed Areascited by 0
- 2026See-through: Single-image Layer Decomposition for Anime Characters3 Feb 2026
- 2021Stroke Correspondence by Labeling Closed Areas10 Aug 2021