Neural Puppet: Generative Layered Cartoon Characters
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Abstract (arXiv)
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Oct 2019.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 1; 2025: 0; 2026: 1.
7 papers.
- 2023Breathing Life Into Sketches Using Text-to-Video Priorscited by 48
- 2023A Method for Animating Children's Drawings of the Human Figurecited by 20
- 2021Transfer Learning for Pose Estimation of Illustrated Characterscited by 10
- 2021CharacterGAN: Few-Shot Keypoint Character Animation and Reposingcited by 9
- 2024Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraintscited by 7
- 2026See-through: Single-image Layer Decomposition for Anime Characterscited by 3
- 2022APES: Articulated Part Extraction from Sprite Sheetscited by 0
- 2026See-through: Single-image Layer Decomposition for Anime Characters3 Feb 2026
- 2024Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraints28 Nov 2024
- 2023Breathing Life Into Sketches Using Text-to-Video Priors21 Nov 2023
- 2023A Method for Animating Children's Drawings of the Human Figure7 Mar 2023
- 2022APES: Articulated Part Extraction from Sprite Sheets4 Jun 2022
- 2021Transfer Learning for Pose Estimation of Illustrated Characters4 Aug 2021
- 2021CharacterGAN: Few-Shot Keypoint Character Animation and Reposing5 Feb 2021