mlsanityData to 14 Oct 2026

Neural Puppet: Generative Layered Cartoon Characters

arXiv 1910.02060 ↗First posted 4 Oct 2019cs.CV cs.GR cs.LGcited by 7

Not on the map. Why?

Abstract (arXiv)

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Oct 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 1; 2025: 0; 2026: 1.

7 papers.