CartoonAlive: Towards Expressive Live2D Modeling from Single Portraits
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Abstract (arXiv)
With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent dialogues driven by natural language, and enabling the fast creation of personalized avatars. While current mainstream approaches to digital humans primarily focus on 3D models and 2D video-based representations, interactive 2D cartoon-style digital humans have received relatively less attention. Compared to 3D digital humans that require complex modeling and high rendering costs, and 2D video-based solutions that lack flexibility and real-time interactivity, 2D cartoon-style Live2D models offer a more efficient and expressive alternative. By simulating 3D-like motion through layered segmentation without the need for traditional 3D modeling, Live2D enables dynamic and real-time manipulation. In this technical report, we present CartoonAlive, an innovative method for generating high-quality Live2D digital humans from a single input portrait image. CartoonAlive leverages the shape basis concept commonly used in 3D face modeling to construct facial blendshapes suitable for Live2D. It then infers the corresponding blendshape weights based on facial keypoints detected from the input image. This approach allows for the rapid generation of a highly expressive and visually accurate Live2D model that closely resembles the input portrait, within less than half a minute. Our work provides a practical and scalable solution for creating interactive 2D cartoon characters, opening new possibilities in digital content creation and virtual character animation. The project homepage is https://human3daigc.github.io/CartoonAlive_webpage/.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 13 of its 20 references that are in the map. First posted on arXiv 23 Jul 2025.
Builds on
13 of 20 references.
References · 13
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- 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 255
- 2024EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditionscited by 235
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- 2020Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networkscited by 51
- 2023A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Imagescited by 43
- 2023Make-A-Character: High Quality Text-to-3D Character Generation within Minutescited by 8
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Citing papers per year: 2026: 2.
2 papers.