Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 25 of its 40 references that are in the map. First posted on arXiv 9 Jul 2026.
Builds on
25 of 40 references.
Closest ancestors · 1
Same direction, newest first
Other references · 24
- 2024The AI Scientist: Towards Fully Automated Open-Ended Scientific Discoverycited by 1,002
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2019RAVEN: A Dataset for Relational and Analogical Visual rEasoNingcited by 225
- 2020The NetHack Learning Environmentcited by 196
- 2020DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learningcited by 159
- 2023Hypothesis Search: Inductive Reasoning with Language Modelscited by 119
- 2020Bongard-LOGO: A New Benchmark for Human-Level Concept Learning and Reasoningcited by 63
- 2024Combining Induction and Transduction for Abstract Reasoningcited by 53
- 2022Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactionscited by 34
- 2026ARC-AGI-3: A New Challenge for Frontier Agentic Intelligencecited by 29
- 2024Doing Experiments and Revising Rules with Natural Language and Probabilistic Reasoningcited by 23
- 2023Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real Worldcited by 18
12 more
- 2024Pix2Code: Learning to Compose Neural Visual Concepts as Programscited by 18
- 2024Bongard in Wonderland: Visual Puzzles that Still Make AI Go Mad?cited by 16
- 2024Reasoning Limitations of Multimodal Large Language Models. A Case Study of Bongard Problemscited by 15
- 2025How Far Are AI Scientists from Changing the World?cited by 15
- 2025Object Centric Concept Bottleneckscited by 10
- 2025Do AI Models Perform Human-like Abstract Reasoning Across Modalities?cited by 10
- 2024Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Gamescited by 8
- 2025Bongard-RWR+: Real-World Representations of Fine-Grained Concepts in Bongard Problemscited by 7
- 2021Scaling Neural Program Synthesis with Distribution-based Searchcited by 6
- 2025SLR: Automated Synthesis for Scalable Logical Reasoningcited by 6
- 2025Synthesizing Visual Concepts as Vision-Language Programscited by 6
- 2025PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environmentscited by 4
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2025IPR-1: Interactive Physical Reasoner
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents
- 2025GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments
- 2026EviRover: Reinforcing Agentic Perception Beyond a Glance
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2025Concept-RuleNet: Grounded Multi-Agent Neurosymbolic Reasoning in Vision Language Models