BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying Granularity
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Human creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation -- particularly for detailing abstractions from coarse to fine -- have not been explored. We propose a framework that enables intuitive and interactive 3D shape generation by iteratively splitting bounding boxes to refine the set of bounding boxes. The main technical components of our framework are two generative models: the box-splitting generative model and the box-to-shape generative model. The first model, named BoxSplitGen, generates a collection of 3D part bounding boxes with varying granularity by iteratively splitting coarse bounding boxes. It utilizes part bounding boxes created through agglomerative merging and learns the reverse of the merging process -- the splitting sequences. The model consists of two main components: the first learns the categorical distribution of the box to be split, and the second learns the distribution of the two new boxes, given the set of boxes and the indication of which box to split. The second model, the box-to-shape generative model, is trained by leveraging the 3D shape priors learned by an existing 3D diffusion model while adapting the model to incorporate bounding box conditioning. In our experiments, we demonstrate that the box-splitting generative model outperforms token prediction models and the inpainting approach with an unconditional diffusion model. Also, we show that our box-to-shape model, based on a state-of-the-art 3D diffusion model, provides superior results compared to a previous model.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 72 of its 91 references that are in the map. First posted on arXiv 24 Feb 2026.
Builds on
72 of 91 references.
Closest ancestors · 10
Same direction, newest first
- 2024OctFusion: Octree-based Diffusion Models for 3D Shape Generation27 Aug
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets30 May
- 2024BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry28 Jan
- 2023PolyDiff: Generating 3D Polygonal Meshes with Diffusion Models18 Dec
- 2023SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation21 Mar
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
- 20223D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models1 Dec
- 2022Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions24 Nov
- 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Models24 Jan
Other references · 62
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