DeepPHY: Benchmarking Agentic VLMs on Physical Reasoning
On the map: LLM reasoning → Spatial and embodied reasoning
also in 2 more
Abstract (arXiv)
Although Vision Language Models (VLMs) exhibit strong perceptual abilities and impressive visual reasoning, they struggle with attention to detail and precise action planning in complex, dynamic environments, leading to subpar performance. Real-world tasks typically require complex interactions, advanced spatial reasoning, long-term planning, and continuous strategy refinement, usually necessitating understanding the physics rules of the target scenario. However, evaluating these capabilities in real-world scenarios is often prohibitively expensive. To bridge this gap, we introduce DeepPHY, a novel benchmark framework designed to systematically evaluate VLMs' understanding and reasoning about fundamental physical principles through a series of challenging simulated environments. DeepPHY integrates multiple physical reasoning environments of varying difficulty levels and incorporates fine-grained evaluation metrics. Our evaluation finds that even state-of-the-art VLMs struggle to translate descriptive physical knowledge into precise, predictive control.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 11 of its 44 references that are in the map. First posted on arXiv 7 Aug 2025.
Builds on
11 of 44 references.
Closest ancestors · 3
Same direction, newest first
- 2025SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning25 May
- 2025PhyX: Does Your Model Have the "Wits" for Physical Reasoning?21 May
- 2025UGPhysics: A Comprehensive Benchmark for Undergraduate Physics Reasoning with Large Language Models1 Feb
Other references · 8
- 2023GPT-4 Technical Reportcited by 18,396
- 2024MiniCPM-V: A GPT-4V Level MLLM on Your Phonecited by 1,079
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
- 2025Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Trainingcited by 17
- 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valleycited by 7
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Citing papers per year: 2025: 3; 2026: 11.
14 papers.
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- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 28
- 2026Large Language Model Reasoning Failurescited by 21
- 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Modelscited by 20
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
- 2025Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AIcited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2025SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarioscited by 2
- 2026ICPRL: Acquiring Physical Intuition from Interactive Controlcited by 1
- 2026BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMscited by 1
- 2026Discovering High Level Patterns from Simulation Tracescited by 0
- 2026Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignmentcited by 0
- 2026New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Modelscited by 0
- 2026Learning from fracture: Teaching language models to design through physical experience13 Oct 2026
- 2026PhysAI-Bench: A Benchmark for LLM-Based Agentic Decision-Making in Autonomous UAV-Centric Physical AI20 Sep 2026
- 2026New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models10 Sep 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignment7 Jul 2026
- 2026BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMs29 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents8 Apr 2026
- 2026ICPRL: Acquiring Physical Intuition from Interactive Control1 Mar 2026
- 2026Discovering High Level Patterns from Simulation Traces10 Feb 2026
- 2026Large Language Model Reasoning Failures5 Feb 2026
- 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Models22 Dec 2025
- 2026Large Language Model Reasoning Failurescited by 21
- 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Modelscited by 20
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
- 2026BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMscited by 1
- 2026Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignmentcited by 0
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignment7 Jul 2026
- 2026BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMs29 May 2026
- 2026Large Language Model Reasoning Failures5 Feb 2026
- 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Models22 Dec 2025
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2025SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarioscited by 2
- 2026Discovering High Level Patterns from Simulation Tracescited by 0
- 2026Learning from fracture: Teaching language models to design through physical experiencecited by 0
- 2026Learning from fracture: Teaching language models to design through physical experience13 Oct 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Discovering High Level Patterns from Simulation Traces10 Feb 2026
- 2025SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios20 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2026PhysVista: Benchmarking Physical Intelligence in VLMs via a Perception-Reasoning-Assessment Loop
- 2026Plan-Bench: Can Existing VLMs Go Well Beyond Perception to Reason and Plan in Embodied Worlds?
- 2025Interpretable Physics Reasoning and Performance Taxonomy in Vision-Language Models
- 2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2024Physics Context Builders: A Modular Framework for Physical Reasoning in Vision-Language Models
- 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models
- 2026VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction