mlsanityData to 7 Oct 2026

Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

arXiv 2604.08340 ↗First posted 9 Apr 2026cs.CV cs.AIcited by 1

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Abstract (arXiv)

While artificial intelligence has mastered structured games like chess and Go, vision-language agents still struggle in visually-driven 3D games without access to game states. Existing game environments typically evaluate a fixed agent configuration, rather than an agent's ability to improve its configuration across consecutive episodes of the same task---a paradigm known as test-time learning (TTL). Furthermore, current TTL methods typically optimize single modalities---such as text prompts or actions---in isolation, ignoring the synergy between perception, reasoning, and control. To bridge these gaps, we first introduce PokeGym, a long-horizon benchmark built upon the 3D open-world game Pok'emon Legends: Z-A, where agents act from visual observations without access to game states, designed to evaluate an agent's ability to learn and adapt across consecutive episodes of the task. To tackle this challenging environment, we propose Graph-Guided Evolutionary Multimodal Agent Configuration (G-EvoMAC), a graph-guided framework that jointly optimizes visual perception, strategy, and action set synergistically. Extensive experiments show that G-EvoMAC achieves a 60.18% average success rate on PokeGym, outperforming the strongest baseline by over 11 percentage points, validating the power of cross-modal co-evolution.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 9 Apr 2026.

Builds on

22 of 34 references.

References · 22

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10 more
  1. 2025EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systemscited by 34
  2. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  3. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
  4. 2023LARP: Language-Agent Role Play for Open-World Gamescited by 24
  5. 2025RPGBENCH: Evaluating Large Language Models as Role-Playing Game Enginescited by 11
  6. 2025Triangulating LLM Progress through Benchmarks, Games, and Cognitive Testscited by 11
  7. 2024Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarkscited by 10
  8. 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valleycited by 7
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