Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility
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Abstract (arXiv)
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
45 of 57 references.
References · 45
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33 more
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Citing papers per year: 2026: 1.
1 paper.