Continuous Locomotive Crowd Behavior Generation
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Abstract (arXiv)
Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES .
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 116 of its 217 references that are in the map. First posted on arXiv 7 Apr 2025.
Builds on
116 of 217 references.
References · 116
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38 more
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50 most cited of 116 All 116 (JSON)
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Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025A Comprehensive Survey in LLM(-Agent) Full Stack Safety: Data, Training and Deploymentcited by 116
- 2025A Survey of LLM-Driven AI Agent Communication: Protocols, Security Risks, and Defense Countermeasurescited by 57
- 2025Can Image-To-Video Models Simulate Pedestrian Dynamics?cited by 1
- 2025PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generationcited by 0
- 2026Encore: Conditioning Trajectory Forecasting via Biased Ego Rehearsalscited by 0
- 2026MUSCLE-NET: Predicted-Multiscale-Aware Network for Pedestrian Trajectory Forecastingcited by 0
- 2026STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contextscited by 0
- 2026STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contexts28 Sep 2026
- 2026MUSCLE-NET: Predicted-Multiscale-Aware Network for Pedestrian Trajectory Forecasting30 May 2026
- 2026Encore: Conditioning Trajectory Forecasting via Biased Ego Rehearsals12 May 2026
- 2025PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generation23 Oct 2025
- 2025Can Image-To-Video Models Simulate Pedestrian Dynamics?20 Oct 2025
- 2025A Survey of LLM-Driven AI Agent Communication: Protocols, Security Risks, and Defense Countermeasures24 Jun 2025
- 2025A Comprehensive Survey in LLM(-Agent) Full Stack Safety: Data, Training and Deployment22 Apr 2025
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- 2024Navigating the Human Maze: Real-Time Robot Pathfinding with Generative Imitation Learning
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models
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- 2019Scenario Generalization of Data-driven Imitation Models in Crowd Simulation
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- 2018Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process