Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process
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Abstract (arXiv)
Crowd behavior understanding is crucial yet challenging across a wide range of applications, since crowd behavior is inherently determined by a sequential decision-making process based on various factors, such as the pedestrians' own destinations, interaction with nearby pedestrians and anticipation of upcoming events. In this paper, we propose a novel framework of Social-Aware Generative Adversarial Imitation Learning (SA-GAIL) to mimic the underlying decision-making process of pedestrians in crowds. Specifically, we infer the latent factors of human decision-making process in an unsupervised manner by extending the Generative Adversarial Imitation Learning framework to anticipate future paths of pedestrians. Different factors of human decision making are disentangled with mutual information maximization, with the process modeled by collision avoidance regularization and Social-Aware LSTMs. Experimental results demonstrate the potential of our framework in disentangling the latent decision-making factors of pedestrians and stronger abilities in predicting future trajectories.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jan 2018.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 1; 2026: 1.
4 papers.
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2024Vulnerable Road User Detection and Safety Enhancement: A Comprehensive Surveycited by 5
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
- 2026Unified Pedestrian Path Prediction Using Inverse Reinforcement Learningcited by 0
- 2026Unified Pedestrian Path Prediction Using Inverse Reinforcement Learning16 Aug 2026
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2024Vulnerable Road User Detection and Safety Enhancement: A Comprehensive Survey29 May 2024
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
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- 2025Group Effect Enhanced Generative Adversarial Imitation Learning for Individual Travel Behavior Modeling under Incentives
- 2020How Do We Move: Modeling Human Movement with System Dynamics ↗
- 2023Social Motion Prediction with Cognitive Hierarchies
- 2024Social Physics Informed Diffusion Model for Crowd Simulation
- 2024Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds