TIDES: Time-Derivative Event Simulation via Deformable Reconstruction
Not on the map. Why?
Abstract (arXiv)
Event cameras emit asynchronous events in response to environmental appearance changes. The scarcity of real-world event datasets makes simulation essential. However, most simulators infer event timestamps from frame sequences, forcing many threshold crossings to share a small set of discrete times; a failure mode we term timestamp batching that worsens under fast motion and occlusion. We present TIDES, a continuous-time event simulator built on dynamic Gaussian splatting. Because TIDES operates on an explicit 3D scene representation with learnt geometry and motion, it can derive per-pixel intensity dynamics directly from the scene, rather than by differencing rendered frames. This enables accurate threshold-crossing prediction, including multiple crossings per rendering step, without temporal upsampling or frame interpolation. The same 3D scene model reveals where objects partially occlude one another; TIDES uses this to guide adaptive time stepping, concentrating computation only in regions where occlusion dynamics make simple models of brightness change unreliable. Finally, we model finite sensor bandwidth using a tile-level arbiter whose throughput, jitter, and event drops reproduce realistic sensor artifacts. Across paired RGB-event benchmarks, TIDES attains state-of-the-art event-stream fidelity. We also show that events simulated by TIDES transfer more effectively to real downstream tasks than competitors'.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 1 Jun 2026.
Builds on
26 of 40 references.
References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
- 2021DSEC: A Stereo Event Camera Dataset for Driving Scenarioscited by 303
- 2016The Event-Camera Dataset and Simulator: Event-based Data for Pose Estimation, Visual Odometry, and SLAMcited by 203
- 2021TimeLens: Event-based Video Frame Interpolationcited by 151
- 2022Time Lens++: Event-based Frame Interpolation with Parametric Non-linear Flow and Multi-scale Fusioncited by 111
- 2022Event-aided Direct Sparse Odometrycited by 92
- 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
- 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
- 2022ESS: Learning Event-based Semantic Segmentation from Still Imagescited by 82
14 more
- 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
- 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
- 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
- 2023V2CE: Video to Continuous Events Simulatorcited by 25
- 2024Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotioncited by 22
- 2025AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenecited by 19
- 2023EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fieldscited by 17
- 2024EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Renderingcited by 12
- 2025E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splattingcited by 9
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2026FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real timecited by 5
- 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streamscited by 4
- 2023RaSpectLoc: RAman SPECTroscopy-dependent robot LOCalisationcited by 2
- 2025HYDRA: HYbrid knowledge Distillation and spectral Reconstruction Algorithm for high channel hyperspectral camera applicationscited by 1
Built on by
Not cited yet.