mlsanityData to 14 Oct 2026

Tortho-Gaussian: Splatting True Digital Orthophoto Maps

arXiv 2411.19594 ↗First posted 29 Nov 2024cs.CV cs.GRcited by 3

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Abstract (arXiv)

True Digital Orthophoto Maps (TDOMs) are essential products for digital twins and Geographic Information Systems (GIS). Traditionally, TDOM generation involves a complex set of traditional photogrammetric process, which may deteriorate due to various challenges, including inaccurate Digital Surface Model (DSM), degenerated occlusion detections, and visual artifacts in weak texture regions and reflective surfaces, etc. To address these challenges, we introduce TOrtho-Gaussian, a novel method inspired by 3D Gaussian Splatting (3DGS) that generates TDOMs through orthogonal splatting of optimized anisotropic Gaussian kernel. More specifically, we first simplify the orthophoto generation by orthographically splatting the Gaussian kernels onto 2D image planes, formulating a geometrically elegant solution that avoids the need for explicit DSM and occlusion detection. Second, to produce TDOM of large-scale area, a divide-and-conquer strategy is adopted to optimize memory usage and time efficiency of training and rendering for 3DGS. Lastly, we design a fully anisotropic Gaussian kernel that adapts to the varying characteristics of different regions, particularly improving the rendering quality of reflective surfaces and slender structures. Extensive experimental evaluations demonstrate that our method outperforms existing commercial software in several aspects, including the accuracy of building boundaries, the visual quality of low-texture regions and building facades. These results underscore the potential of our approach for large-scale urban scene reconstruction, offering a robust alternative for enhancing TDOM quality and scalability.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 20 of its 75 references that are in the map. First posted on arXiv 29 Nov 2024.

Builds on

20 of 75 references.

References · 20

  1. 2023Segment Anythingcited by 8,234
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
8 more
  1. 2024A Survey on 3D Gaussian Splattingcited by 224
  2. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  3. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  4. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  5. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  6. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  7. 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
  8. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.