mlsanityData to 14 Oct 2026

DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction

arXiv 2411.09156 ↗First posted 14 Nov 2024cs.CV cs.GRcited by 1

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Abstract (arXiv)

Recent advancements in 3D Gaussian Splatting (3DGS), which lead to high-quality novel view synthesis and accelerated rendering, have remarkably improved the quality of radiance field reconstruction. However, the extraction of mesh from a massive number of minute 3D Gaussian points remains great challenge due to the large volume of Gaussians and difficulty of representation of sharp signals caused by their inherent low-pass characteristics. To address this issue, we propose DyGASR, which utilizes generalized exponential function instead of traditional 3D Gaussian to decrease the number of particles and dynamically optimize the representation of the captured signal. In addition, it is observed that reconstructing mesh with Generalized Exponential Splatting(GES) without modifications frequently leads to failures since the generalized exponential distribution centroids may not precisely align with the scene surface. To overcome this, we adopt Sugar's approach and introduce Generalized Surface Regularization (GSR), which reduces the smallest scaling vector of each point cloud to zero and ensures normal alignment perpendicular to the surface, facilitating subsequent Poisson surface mesh reconstruction. Additionally, we propose a dynamic resolution adjustment strategy that utilizes a cosine schedule to gradually increase image resolution from low to high during the training stage, thus avoiding constant full resolution, which significantly boosts the reconstruction speed. Our approach surpasses existing 3DGS-based mesh reconstruction methods, as evidenced by extensive evaluations on various scene datasets, demonstrating a 25% increase in speed, and a 30% reduction in memory usage.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 26 references that are in the map. First posted on arXiv 14 Nov 2024.

Builds on

21 of 26 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  8. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  9. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  10. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  11. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  12. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
9 more
  1. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  2. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
  3. 2023Drivable 3D Gaussian Avatarscited by 120
  4. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  5. 2020Visibility-aware Multi-view Stereo Networkcited by 98
  6. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  7. 2022Neural 3D Reconstruction in the Wildcited by 79
  8. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 52
  9. 2022Neural Density-Distance Fieldscited by 9

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