Lessons from Learning to Spin "Pens"
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Abstract (arXiv)
In-hand manipulation of pen-like objects is an important skill in our daily lives, as many tools such as hammers and screwdrivers are similarly shaped. However, current learning-based methods struggle with this task due to a lack of high-quality demonstrations and the significant gap between simulation and the real world. In this work, we push the boundaries of learning-based in-hand manipulation systems by demonstrating the capability to spin pen-like objects. We first use reinforcement learning to train an oracle policy with privileged information and generate a high-fidelity trajectory dataset in simulation. This serves two purposes: 1) pre-training a sensorimotor policy in simulation; 2) conducting open-loop trajectory replay in the real world. We then fine-tune the sensorimotor policy using these real-world trajectories to adapt it to the real world dynamics. With less than 50 trajectories, our policy learns to rotate more than ten pen-like objects with different physical properties for multiple revolutions. We present a comprehensive analysis of our design choices and share the lessons learned during development.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 50 of its 64 references that are in the map. First posted on arXiv 26 Jul 2024.
Builds on
50 of 64 references.
References · 50
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 149
- 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 136
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 136
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 20243D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representationscited by 115
38 more
- 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 113
- 2022In-Hand Object Rotation via Rapid Motor Adaptationcited by 102
- 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 101
- 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 92
- 2020se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domainscited by 87
- 2023General In-Hand Object Rotation with Vision and Touchcited by 87
- 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 79
- 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 78
- 2023Rotating without Seeing: Towards In-hand Dexterity through Touchcited by 78
- 2023LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learningcited by 78
- 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulationcited by 75
- 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrationscited by 74
- 2024Learning Visuotactile Skills with Two Multifingered Handscited by 71
- 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 67
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objectscited by 64
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 52
- 2023Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensingcited by 51
- 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correctioncited by 50
- 2023Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulationcited by 43
- 2023Dexterous Functional Graspingcited by 36
- 2024Twisting Lids Off with Two Handscited by 36
- 2023Dynamic Handover: Throw and Catch with Bimanual Handscited by 33
- 2016Learning Dexterous Manipulation Policies from Experience and Imitationcited by 32
- 2023RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learningcited by 29
- 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulationcited by 25
- 2022Complex In-Hand Manipulation via Compliance-Enabled Finger Gaiting and Multi-Modal Planningcited by 21
- 2022Learning Robust Real-World Dexterous Grasping Policies via Implicit Shape Augmentationcited by 21
- 2023Sampling-based Exploration for Reinforcement Learning of Dexterous Manipulationcited by 20
- 2024AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touchcited by 18
- 2023Dextrous Tactile In-Hand Manipulation Using a Modular Reinforcement Learning Architecturecited by 17
- 2022Surprisingly Robust In-Hand Manipulation: An Empirical Studycited by 16
- 2021Towards Learning to Play Piano with Dexterous Hands and Touchcited by 14
- 2020Solving Challenging Dexterous Manipulation Tasks With Trajectory Optimisation and Reinforcement Learningcited by 12
- 2023Getting the Ball Rolling: Learning a Dexterous Policy for a Biomimetic Tendon-Driven Hand with Rolling Contact Jointscited by 9
- 2024Tilde: Teleoperation for Dexterous In-Hand Manipulation Learning with a DeltaHandcited by 8
- 2023In-Hand Cube Reconfiguration: Simplifiedcited by 3
- 2023Dexterous Soft Hands Linearize Feedback-Control for In-Hand Manipulationcited by 2
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Citing papers per year: 2024: 1; 2025: 15; 2026: 6.
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- 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policiescited by 42
- 2024FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Modelcited by 41
- 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 40
- 2025VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-Tuningcited by 10
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulationcited by 10
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 10
- 2025From Simple to Complex Skills: The Case of In-Hand Object Reorientationcited by 8
- 2025RUKA: Rethinking the Design of Humanoid Hands with Learningcited by 8
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Modelcited by 8
- 2025Scaffolding Dexterous Manipulation with Vision-Language Modelscited by 7
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
- 2025House of Dextra: Cross-embodied Co-design for Dexterous Handscited by 4
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- 2025LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrationscited by 3
- 2025Learning Adaptive Dexterous Grasping from Single Demonstrationscited by 2
- 2025MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulationcited by 2
- 2025Learning to Play Piano in the Real Worldcited by 1
- 2025Diffusing Trajectory Optimization Problems for Recovery During Multi-Finger Manipulationcited by 1
- 2026A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulationcited by 1
- 2026DexMani: Human-Derived Manipulability Guidance for Dexterous Rotationcited by 1
- 2025Object Pose Estimation through Dexterous Touchcited by 0
- 2026Mana: Dexterous Manipulation of Articulated Toolscited by 0
- 2026DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation1 Aug 2026
- 2026A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation13 Jul 2026
- 2026Mana: Dexterous Manipulation of Articulated Tools11 Jun 2026
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control6 Apr 2026
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation18 Feb 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation17 Feb 2026
- 2025House of Dextra: Cross-embodied Co-design for Dexterous Hands3 Dec 2025
- 2025MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation29 Nov 2025
- 2025VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-Tuning16 Oct 2025
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model9 Oct 2025
- 2025Diffusing Trajectory Optimization Problems for Recovery During Multi-Finger Manipulation8 Oct 2025
- 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policies23 Sep 2025
10 more
- 2025Object Pose Estimation through Dexterous Touch16 Sep 2025
- 2025LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations24 Aug 2025
- 2025Scaffolding Dexterous Manipulation with Vision-Language Models24 Jun 2025
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic19 May 2025
- 2025RUKA: Rethinking the Design of Humanoid Hands with Learning17 Apr 2025
- 2025Learning Adaptive Dexterous Grasping from Single Demonstrations26 Mar 2025
- 2025Learning to Play Piano in the Real World19 Mar 2025
- 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids27 Feb 2025
- 2025From Simple to Complex Skills: The Case of In-Hand Object Reorientation9 Jan 2025
- 2024FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model11 Dec 2024
- 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policiescited by 42
- 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 40
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulationcited by 10
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 10
- 2025From Simple to Complex Skills: The Case of In-Hand Object Reorientationcited by 8
- 2025RUKA: Rethinking the Design of Humanoid Hands with Learningcited by 8
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Modelcited by 8
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
- 2025House of Dextra: Cross-embodied Co-design for Dexterous Handscited by 4
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Criticcited by 3
- 2025Learning Adaptive Dexterous Grasping from Single Demonstrationscited by 2
- 2025MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulationcited by 2
12 most cited of 17 All 17 (JSON)
- 2026DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation1 Aug 2026
- 2026A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation13 Jul 2026
- 2026Mana: Dexterous Manipulation of Articulated Tools11 Jun 2026
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control6 Apr 2026
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation18 Feb 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation17 Feb 2026
- 2025House of Dextra: Cross-embodied Co-design for Dexterous Hands3 Dec 2025
- 2025MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation29 Nov 2025
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model9 Oct 2025
- 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policies23 Sep 2025
- 2025Object Pose Estimation through Dexterous Touch16 Sep 2025
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic19 May 2025
12 newest of 17 All 17 (JSON)