From Simple to Complex Skills: The Case of In-Hand Object Reorientation
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Abstract (arXiv)
Learning policies in simulation and transferring them to the real world has become a promising approach in dexterous manipulation. However, bridging the sim-to-real gap for each new task requires substantial human effort, such as careful reward engineering, hyperparameter tuning, and system identification. In this work, we present a system that leverages low-level skills to address these challenges for more complex tasks. Specifically, we introduce a hierarchical policy for in-hand object reorientation based on previously acquired rotation skills. This hierarchical policy learns to select which low-level skill to execute based on feedback from both the environment and the low-level skill policies themselves. Compared to learning from scratch, the hierarchical policy is more robust to out-of-distribution changes and transfers easily from simulation to real-world environments. Additionally, we propose a generalizable object pose estimator that uses proprioceptive information, low-level skill predictions, and control errors as inputs to estimate the object pose over time. We demonstrate that our system can reorient objects, including symmetrical and textureless ones, to a desired pose.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 45 of its 60 references that are in the map. First posted on arXiv 9 Jan 2025.
Builds on
45 of 60 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2025: 5; 2026: 3.
8 papers.
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- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2026Flow Policy Gradients for Robot Controlcited by 16
- 2025Scalable Option Learning in High-Throughput Environmentscited by 5
- 2025Coordinated Humanoid Manipulation with Choice Policiescited by 4
- 2025GenDexHand: Generative Simulation for Dexterous Handscited by 1
- 2026Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Designcited by 1
- 2026WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulationcited by 0
- 2026WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation7 Sep 2026
- 2026Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design13 Jul 2026
- 2026Flow Policy Gradients for Robot Control2 Feb 2026
- 2025Coordinated Humanoid Manipulation with Choice Policies31 Dec 2025
- 2025GenDexHand: Generative Simulation for Dexterous Hands3 Nov 2025
- 2025Scalable Option Learning in High-Throughput Environments30 Aug 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Flow Matching Policy Gradients28 Jul 2025