mlsanityData to 14 Oct 2026

From Simple to Complex Skills: The Case of In-Hand Object Reorientation

arXiv 2501.05439 ↗First posted 9 Jan 2025cs.RO cs.AI cs.LGcited by 8

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Abstract (arXiv)

Learning policies in simulation and transferring them to the real world has become a promising approach in dexterous manipulation. However, bridging the sim-to-real gap for each new task requires substantial human effort, such as careful reward engineering, hyperparameter tuning, and system identification. In this work, we present a system that leverages low-level skills to address these challenges for more complex tasks. Specifically, we introduce a hierarchical policy for in-hand object reorientation based on previously acquired rotation skills. This hierarchical policy learns to select which low-level skill to execute based on feedback from both the environment and the low-level skill policies themselves. Compared to learning from scratch, the hierarchical policy is more robust to out-of-distribution changes and transfers easily from simulation to real-world environments. Additionally, we propose a generalizable object pose estimator that uses proprioceptive information, low-level skill predictions, and control errors as inputs to estimate the object pose over time. We demonstrate that our system can reorient objects, including symmetrical and textureless ones, to a desired pose.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 45 of its 60 references that are in the map. First posted on arXiv 9 Jan 2025.

Builds on

45 of 60 references.

References · 45

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33 more
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  27. 2024AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touchcited by 21
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  33. 2023Dexterous Soft Hands Linearize Feedback-Control for In-Hand Manipulationcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 3.

8 papers.