mlsanityData to 7 Oct 2026

Auto-Encoding Bayesian Inverse Games

arXiv 2402.08902 ↗First posted 14 Feb 2024cs.RO cs.GT cs.LGcited by 3

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Abstract (arXiv)

When multiple agents interact in a common environment, each agent's actions impact others' future decisions, and noncooperative dynamic games naturally capture this coupling. In interactive motion planning, however, agents typically do not have access to a complete model of the game, e.g., due to unknown objectives of other players. Therefore, we consider the inverse game problem, in which some properties of the game are unknown a priori and must be inferred from observations. Existing maximum likelihood estimation (MLE) approaches to solve inverse games provide only point estimates of unknown parameters without quantifying uncertainty, and perform poorly when many parameter values explain the observed behavior. To address these limitations, we take a Bayesian perspective and construct posterior distributions of game parameters. To render inference tractable, we employ a variational autoencoder (VAE) with an embedded differentiable game solver. This structured VAE can be trained from an unlabeled dataset of observed interactions, naturally handles continuous, multi-modal distributions, and supports efficient sampling from the inferred posteriors without computing game solutions at runtime. Extensive evaluations in simulated driving scenarios demonstrate that the proposed approach successfully learns the prior and posterior game parameter distributions, provides more accurate objective estimates than MLE baselines, and facilitates safer and more efficient game-theoretic motion planning.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 20 of its 40 references that are in the map. First posted on arXiv 14 Feb 2024.

Builds on

20 of 40 references.

References · 20

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2013Auto-Encoding Variational Bayescited by 3,980
  4. 2016Ladder Variational Autoencoderscited by 315
  5. 2016PixelVAE: A Latent Variable Model for Natural Imagescited by 69
  6. 2013Computational Rationalization: The Inverse Equilibrium Problemcited by 24
  7. 2019Stochastic Dynamic Games in Belief Spacecited by 23
  8. 2021Maximum-Entropy Multi-Agent Dynamic Games: Forward and Inverse Solutionscited by 22
  9. 2018A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racingcited by 21
  10. 2020LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planningcited by 17
  11. 2021ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Gamescited by 16
  12. 2020Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit Layerscited by 13
8 more
  1. 2022Learning to Play Trajectory Games Against Opponents with Unknown Objectivescited by 11
  2. 2023Contingency Games for Multi-Agent Interactioncited by 11
  3. 2022Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approachcited by 10
  4. 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
  5. 2021The Computation of Approximate Generalized Feedback Nash Equilibriacited by 7
  6. 2023Cost Inference for Feedback Dynamic Games from Noisy Partial State Observations and Incomplete Trajectoriescited by 7
  7. 2023Online and Offline Learning of Player Objectives from Partial Observations in Dynamic Gamescited by 2
  8. 2023Learning Rationality in Potential Gamescited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.