Learning to Play Trajectory Games Against Opponents with Unknown Objectives
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Abstract (arXiv)
Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable algorithms for such problems usually rely on a strong assumption, namely that the objectives of all players in the scene are known. To make such tools applicable for ego-centric planning with only local information, we propose an adaptive model-predictive game solver, which jointly infers other players' objectives online and computes a corresponding generalized Nash equilibrium (GNE) strategy. The adaptivity of our approach is enabled by a differentiable trajectory game solver whose gradient signal is used for maximum likelihood estimation (MLE) of opponents' objectives. This differentiability of our pipeline facilitates direct integration with other differentiable elements, such as neural networks (NNs). Furthermore, in contrast to existing solvers for cost inference in games, our method handles not only partial state observations but also general inequality constraints. In two simulated traffic scenarios, we find superior performance of our approach over both existing game-theoretic methods and non-game-theoretic model-predictive control (MPC) approaches. We also demonstrate our approach's real-time planning capabilities and robustness in two hardware experiments.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Nov 2022.
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Citing papers per year: 2023: 3; 2024: 2; 2025: 2; 2026: 4.
11 papers.
- 2025Synthesis of Model Predictive Control and Reinforcement Learning: Survey and Classificationcited by 19
- 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
- 2023DRL-Based Trajectory Tracking for Motion-Related Modules in Autonomous Drivingcited by 6
- 2024Blending Data-Driven Priors in Dynamic Gamescited by 5
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactionscited by 4
- 2024Auto-Encoding Bayesian Inverse Gamescited by 3
- 2025Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentionscited by 3
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observationscited by 0
- 2026Generalized Information Gathering Under Dynamics Uncertaintycited by 0
- 2026Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapingscited by 0
- 2026AI Coaching for Accelerating Human Skill Development with Reinforcement Learningcited by 0
- 2026AI Coaching for Accelerating Human Skill Development with Reinforcement Learning24 Jun 2026
- 2026Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings28 Apr 2026
- 2026Generalized Information Gathering Under Dynamics Uncertainty29 Jan 2026
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2 Jan 2026
- 2025Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentions7 Mar 2025
- 2025Synthesis of Model Predictive Control and Reinforcement Learning: Survey and Classification4 Feb 2025
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024
- 2024Auto-Encoding Bayesian Inverse Games14 Feb 2024
- 2023Energy-based Potential Games for Joint Motion Forecasting and Control4 Dec 2023
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions31 Aug 2023
- 2023DRL-Based Trajectory Tracking for Motion-Related Modules in Autonomous Driving30 Aug 2023