Blending Data-Driven Priors in Dynamic Games
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Abstract (arXiv)
As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 68 of its 107 references that are in the map. First posted on arXiv 21 Feb 2024.
Builds on
68 of 107 references.
References · 68
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38 more
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50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentionscited by 3
- 2024Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Gamescited by 2
- 2025Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Reviewcited by 2
- 2026Proximal State Nudging: Reducing Skill Atrophy from AI Assistancecited by 0
- 2026Turning Safety into Competence: Minimally Exploitable Robot Policies via Safety-Filtered Reinforcement Learningcited by 0
- 2026Turning Safety into Competence: Minimally Exploitable Robot Policies via Safety-Filtered Reinforcement Learning23 Sep 2026
- 2026Proximal State Nudging: Reducing Skill Atrophy from AI Assistance19 May 2026
- 2025Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Review13 Jun 2025
- 2025Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentions7 Mar 2025
- 2024Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games25 Mar 2024