mlsanityData to 14 Oct 2026

Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections

arXiv 2506.12283 ↗First posted 14 Jun 2025cs.AI cs.MAcited by 0

On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners

Abstract (arXiv)

Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies using Deep Fictitious Play. We validate the effectiveness of our Deep Fictitious Play-Based Potential Differential Game (DFP-PDG) framework using the INTERACTION dataset. The results demonstrate that the proposed framework achieves satisfactory performance in learning human-like driving policies. The learned individual weights effectively capture variations in driver aggressiveness and preferences. Furthermore, the ablation study highlights the importance of each component within our model. Code is available at https://github.com/zeonchen/DFP-PDG.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 18 of its 41 references that are in the map. First posted on arXiv 14 Jun 2025.

Builds on

18 of 41 references.

Closest ancestors · 2

Same direction, newest first

  1. 2023GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving10 Mar
  2. 2022Differentiable Integrated Motion Prediction and Planning with Learnable Cost Function for Autonomous Driving21 Jul

Other references · 16

  1. 2016Generative Adversarial Imitation Learningcited by 1,597
  2. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
  3. 2019INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Mapscited by 231
  4. 2022Theseus: A Library for Differentiable Nonlinear Optimizationcited by 65
  5. 2015Learning in Mean Field Games: the Fictitious Playcited by 38
  6. 2024Diffusion Model for Planning: A Systematic Literature Reviewcited by 17
  7. 2024Cooperative Decision-Making for CAVs at Unsignalized Intersections: A MARL Approach with Attention and Hierarchical Game Priorscited by 14
  8. 2019Deep Fictitious Play for Stochastic Differential Gamescited by 13
  9. 2020Learning from Naturalistic Driving Data for Human-like Autonomous Highway Drivingcited by 12
  10. 2020Convergence of Deep Fictitious Play for Stochastic Differential Gamescited by 10
  11. 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
  12. 2022Differentiable Safe Controller Design through Control Barrier Functionscited by 8
4 more
  1. 2022Decision Making for Connected Automated Vehicles at Urban Intersections Considering Social and Individual Benefitscited by 7
  2. 2024A survey on robustness in trajectory prediction for autonomous vehiclescited by 4
  3. 2024Dynamic High-Order Control Barrier Functions with Diffuser for Safety-Critical Trajectory Planning at Signal-Free Intersectionscited by 4
  4. 2023Towards An Analytical Framework for Dynamic Potential Gamescited by 2

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2022Game-Theoretic Planning for Autonomous Driving among Risk-Aware Human Drivers
  2. 2026Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study
  3. 2024Autonomous Driving at Unsignalized Intersections: A Review of Decision-Making Challenges and Reinforcement Learning-Based Solutions
  4. 2021Learning Interactive Driving Policies via Data-driven Simulation
  5. 2023Cooperative Driving of Connected Autonomous Vehicles in Heterogeneous Mixed Traffic: A Game Theoretic Approach
  6. 2025Optimization-Guided Diffusion for Interactive Scene Generation
  7. 2026Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation
  8. 2023Measuring Sociality in Driving Interaction