Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games
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Abstract (arXiv)
Many problems in robotics involve multiple decision making agents. To operate efficiently in such settings, a robot must reason about the impact of its decisions on the behavior of other agents. Differential games offer an expressive theoretical framework for formulating these types of multi-agent problems. Unfortunately, most numerical solution techniques scale poorly with state dimension and are rarely used in real-time applications. For this reason, it is common to predict the future decisions of other agents and solve the resulting decoupled, i.e., single-agent, optimal control problem. This decoupling neglects the underlying interactive nature of the problem; however, efficient solution techniques do exist for broad classes of optimal control problems. We take inspiration from one such technique, the iterative linear-quadratic regulator (ILQR), which solves repeated approximations with linear dynamics and quadratic costs. Similarly, our proposed algorithm solves repeated linear-quadratic games. We experimentally benchmark our algorithm in several examples with a variety of initial conditions and show that the resulting strategies exhibit complex interactive behavior. Our results indicate that our algorithm converges reliably and runs in real-time. In a three-player, 14-state simulated intersection problem, our algorithm initially converges in < 0.25s. Receding horizon invocations converge in < 50 ms in a hardware collision-avoidance test.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Sep 2019.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 9; 2024: 7; 2025: 9; 2026: 4.
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- 2023Energy-based Potential Games for Joint Motion Forecasting and Control4 Dec 2023
- 2023Value Approximation for Two-Player General-Sum Differential Games with State Constraints28 Nov 2023
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- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions31 Aug 2023
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- 2023Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimization15 Jun 2023
- 2023NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction28 May 2023
- 2023SOCIALGYM 2.0: Simulator for Multi-Agent Social Robot Navigation in Shared Human Spaces9 Mar 2023
- 2023Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach1 Feb 2023
- 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games24 Oct 2022
- 2022SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigation15 Oct 2022
- 2022Distributed Differentiable Dynamic Game for Multi-robot Coordination18 Jul 2022
- 2022Approximating Discontinuous Nash Equilibrial Values of Two-Player General-Sum Differential Games5 Jul 2022
- 2022Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approach15 Feb 2022
- 2021Self-Reflective Terrain-Aware Robot Adaptation for Consistent Off-Road Ground Navigation12 Nov 2021
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- 2024Blending Data-Driven Priors in Dynamic Gamescited by 5
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12 most cited of 32 All 32 (JSON)
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- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2 Jan 2026
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactions27 Aug 2025
- 2025An Evolutionary Game-Theoretic Merging Decision-Making Considering Social Acceptance for Autonomous Driving9 Aug 2025
- 2025Large Language Models as Autonomous Spacecraft Operators in Kerbal Space Program26 May 2025
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inference23 Apr 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025
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12 newest of 32 All 32 (JSON)