Inference-Based Strategy Alignment for General-Sum Differential Games
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Abstract (arXiv)
In many settings where multiple agents interact, the optimal choices for each agent depend heavily on the choices of the others. These coupled interactions are well-described by a general-sum differential game, in which players have differing objectives, the state evolves in continuous time, and optimal play may be characterized by one of many equilibrium concepts, e.g., a Nash equilibrium. Often, problems admit multiple equilibria. From the perspective of a single agent in such a game, this multiplicity of solutions can introduce uncertainty about how other agents will behave. This paper proposes a general framework for resolving ambiguity between equilibria by reasoning about the equilibrium other agents are aiming for. We demonstrate this framework in simulations of a multi-player human-robot navigation problem that yields two main conclusions: First, by inferring which equilibrium humans are operating at, the robot is able to predict trajectories more accurately, and second, by discovering and aligning itself to this equilibrium the robot is able to reduce the cost for all players.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Feb 2020.
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Citing papers per year: 2022: 2; 2023: 5; 2024: 2; 2025: 1.
10 papers.
- 2023Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approachcited by 13
- 2022Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approachcited by 10
- 2023Deception Game: Closing the Safety-Learning Loop in Interactive Robot Autonomycited by 9
- 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
- 2025MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policiescited by 6
- 2024Blending Data-Driven Priors in Dynamic Gamescited by 5
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactionscited by 4
- 2024Mixed Strategy Nash Equilibrium for Crowd Navigationcited by 3
- 2023Multi-Agent Strategy Explanations for Human-Robot Collaborationcited by 2
- 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Gamescited by 1
- 2025MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies17 Sep 2025
- 2024Mixed Strategy Nash Equilibrium for Crowd Navigation3 Mar 2024
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024
- 2023Energy-based Potential Games for Joint Motion Forecasting and Control4 Dec 2023
- 2023Multi-Agent Strategy Explanations for Human-Robot Collaboration20 Nov 2023
- 2023Deception Game: Closing the Safety-Learning Loop in Interactive Robot Autonomy3 Sep 2023
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions31 Aug 2023
- 2023Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach1 Feb 2023
- 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games24 Oct 2022
- 2022Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approach15 Feb 2022