Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations
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Abstract (arXiv)
Robots and autonomous systems must interact with one another and their environment to provide high-quality services to their users. Dynamic game theory provides an expressive theoretical framework for modeling scenarios involving multiple agents with differing objectives interacting over time. A core challenge when formulating a dynamic game is designing objectives for each agent that capture desired behavior. In this paper, we propose a method for inferring parametric objective models of multiple agents based on observed interactions. Our inverse game solver jointly optimizes player objectives and continuous-state estimates by coupling them through Nash equilibrium constraints. Hence, our method is able to directly maximize the observation likelihood rather than other non-probabilistic surrogate criteria. Our method does not require full observations of game states or player strategies to identify player objectives. Instead, it robustly recovers this information from noisy, partial state observations. As a byproduct of estimating player objectives, our method computes a Nash equilibrium trajectory corresponding to those objectives. Thus, it is suitable for downstream trajectory forecasting tasks. We demonstrate our method in several simulated traffic scenarios. Results show that it reliably estimates player objectives from a short sequence of noise-corrupted partial state observations. Furthermore, using the estimated objectives, our method makes accurate predictions of each player's trajectory.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Jun 2021.
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Citing papers per year: 2022: 4; 2023: 5; 2024: 1; 2025: 3.
13 papers.
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- 2023Towards Modeling and Influencing the Dynamics of Human Learningcited by 11
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- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactionscited by 4
- 2022Distributed Differentiable Dynamic Game for Multi-robot Coordinationcited by 1
- 2023Active Inverse Learning in Stackelberg Trajectory Gamescited by 1
- 2024CV-MOS: A Cross-View Model for Motion Segmentationcited by 1
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactionscited by 1
- 2025Multi-Agent Inverse Q-Learning from Demonstrationscited by 0
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactions27 Aug 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025
- 2025Multi-Agent Inverse Q-Learning from Demonstrations6 Mar 2025
- 2024CV-MOS: A Cross-View Model for Motion Segmentation25 Aug 2024
- 2023Energy-based Potential Games for Joint Motion Forecasting and Control4 Dec 2023
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions31 Aug 2023
- 2023Active Inverse Learning in Stackelberg Trajectory Games15 Aug 2023
- 2023A Game-Theoretic Framework for Joint Forecasting and Planning11 Aug 2023
- 2023Towards Modeling and Influencing the Dynamics of Human Learning2 Jan 2023
- 2022Distributed Differentiable Dynamic Game for Multi-robot Coordination18 Jul 2022
- 2022Efficient Spatial-Temporal Information Fusion for LiDAR-Based 3D Moving Object Segmentation5 Jul 2022
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models5 Apr 2022
1 more
- 2025Multi-Agent Inverse Q-Learning from Demonstrationscited by 0
- 2025Multi-Agent Inverse Q-Learning from Demonstrations6 Mar 2025
- 2022Efficient Spatial-Temporal Information Fusion for LiDAR-Based 3D Moving Object Segmentationcited by 29
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
- 2023Towards Modeling and Influencing the Dynamics of Human Learningcited by 11
- 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
- 2023A Game-Theoretic Framework for Joint Forecasting and Planningcited by 5
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactionscited by 4
- 2022Distributed Differentiable Dynamic Game for Multi-robot Coordinationcited by 1
- 2023Active Inverse Learning in Stackelberg Trajectory Gamescited by 1
- 2024CV-MOS: A Cross-View Model for Motion Segmentationcited by 1
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactionscited by 1
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Gamescited by 0
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactions27 Aug 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025
- 2024CV-MOS: A Cross-View Model for Motion Segmentation25 Aug 2024
- 2023Energy-based Potential Games for Joint Motion Forecasting and Control4 Dec 2023
- 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions31 Aug 2023
- 2023Active Inverse Learning in Stackelberg Trajectory Games15 Aug 2023
- 2023A Game-Theoretic Framework for Joint Forecasting and Planning11 Aug 2023
- 2023Towards Modeling and Influencing the Dynamics of Human Learning2 Jan 2023
- 2022Distributed Differentiable Dynamic Game for Multi-robot Coordination18 Jul 2022
- 2022Efficient Spatial-Temporal Information Fusion for LiDAR-Based 3D Moving Object Segmentation5 Jul 2022
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models5 Apr 2022