The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Off-policy deep reinforcement learning (RL) typically leverages replay buffers for reusing past experiences during learning. This can help improve sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it can have the effect of "polluting" the replay buffer with data which can exacerbate optimization challenges in addition to wasting environment interactions due to wasteful sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy, which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose learn to stop (LEAST), a lightweight mechanism that enables strategic early episode termination based on Q-value and gradient statistics, which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 48 of its 63 references that are in the map. First posted on arXiv 16 Jun 2025.
Builds on
48 of 63 references.
Closest ancestors · 5
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Other references · 43
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2016OpenAI Gymcited by 1,736
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2015Prioritized Experience Replaycited by 1,099
- 2018DeepMind Control Suitecited by 956
- 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 372
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 288
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- 2021Dropout Q-Functions for Doubly Efficient Reinforcement Learningcited by 114
- 2019Optimism in Reinforcement Learning with Generalized Linear Function Approximationcited by 111
- 2023Synthetic Experience Replaycited by 101
- 2017Time Limits in Reinforcement Learningcited by 79
- 2020Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Researchcited by 78
- 2023TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learningcited by 57
- 2021Tactical Optimism and Pessimism for Deep Reinforcement Learningcited by 55
- 2023DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimizationcited by 47
- 2023Small batch deep reinforcement learningcited by 36
- 2021HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representationcited by 35
- 2020Softmax Deep Double Deterministic Policy Gradientscited by 32
- 2022Stabilizing Off-Policy Deep Reinforcement Learning from Pixelscited by 32
- 2021Medical Dead-ends and Learning to Identify High-risk States and Treatmentscited by 28
- 2023Planning Goals for Explorationcited by 28
- 2023Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stagescited by 28
- 2020Optimistic Exploration even with a Pessimistic Initialisationcited by 25
- 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 22
- 2021Regularized Softmax Deep Multi-Agent Q-Learningcited by 19
- 2021Safe Exploration by Solving Early Terminated MDPcited by 15
- 2019Reinforcement Learning with Dynamic Boltzmann Softmax Updatescited by 14
- 2022Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-2cited by 11
- 2023Sample Efficient Deep Reinforcement Learning via Local Planningcited by 10
- 2017Enhanced Experience Replay Generation for Efficient Reinforcement Learningcited by 6
- 2023Risk Sensitive Dead-end Identification in Safety-Critical Offline Reinforcement Learningcited by 6
- 2023Online Reinforcement Learning with Uncertain Episode Lengthscited by 4
- 2023Truncating Trajectories in Monte Carlo Reinforcement Learningcited by 1
- 2024Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approachcited by 1
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