Mechanism Plausibility in Generative Agent-Based Modeling
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Large language models (LLMs) can generate high-level diverse phenomena without explicitly programmed rules. This capability has led to their adoption within different agent-based models (ABMs) and social simulations. Recent studies investigate their ability to generate different phenomena of interest, for example, human behavior on social media platforms or alien behavior in game-theoretic scenarios. However, capability, prediction, and explanation are different--drawing from the philosophy of science and mechanisms literature, explanation requires showing, to some degree, how a phenomenon is produced by related organized entities and activities. For modelers, describing the characteristics of an experiment or whether a simulation provides progress in capability (or explanation), can be difficult without being grounded in potentially distant research areas. We integrate recent work on LLM-ABMs with contemporary philosophy of science literature and use it to operationalize a definition of 'plausibility' in a four-level scale. Our scale separates the evaluation of a model's generative sufficiency (ability to reproduce a phenomenon) from its mechanistic plausibility (how the phenomenon could be produced), and clarifies the distinct roles of different models, such as predictive and explanatory ones. We introduce this as the Mechanism Plausibility Scale.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 27 of its 92 references that are in the map. First posted on arXiv 12 May 2026.
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27 of 92 references.
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