Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering
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Abstract (arXiv)
Recent advances in Neural Radiance Fields (NeRF) have demonstrated significant potential for representing 3D scene appearances as implicit neural networks, enabling the synthesis of high-fidelity novel views. However, the lengthy training and rendering process hinders the widespread adoption of this promising technique for real-time rendering applications. To address this issue, we present an effective adaptive multi-NeRF method designed to accelerate the neural rendering process for large scenes with unbalanced workloads due to varying scene complexities. Our method adaptively subdivides scenes into axis-aligned bounding boxes using a tree hierarchy approach, assigning smaller NeRFs to different-sized subspaces based on the complexity of each scene portion. This ensures the underlying neural representation is specific to a particular part of the scene. We optimize scene subdivision by employing a guidance density grid, which balances representation capability for each Multilayer Perceptron (MLP). Consequently, samples generated by each ray can be sorted and collected for parallel inference, achieving a balanced workload suitable for small MLPs with consistent dimensions for regular and GPU-friendly computations. We aosl demonstrated an efficient NeRF sampling strategy that intrinsically adapts to increase parallelism, utilization, and reduce kernel calls, thereby achieving much higher GPU utilization and accelerating the rendering process.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 22 of its 27 references that are in the map. First posted on arXiv 3 Oct 2023.
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22 of 27 references.
References · 22
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
10 more
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
- 2023Adaptive Voronoi NeRFscited by 3
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