Learning to Walk via Deep Reinforcement Learning
Not on the map. Why?
Cited by 31 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Deep reinforcement learning (deep RL) holds the promise of automating the acquisition of complex controllers that can map sensory inputs directly to low-level actions. In the domain of robotic locomotion, deep RL could enable learning locomotion skills with minimal engineering and without an explicit model of the robot dynamics. Unfortunately, applying deep RL to real-world robotic tasks is exceptionally difficult, primarily due to poor sample complexity and sensitivity to hyperparameters. While hyperparameters can be easily tuned in simulated domains, tuning may be prohibitively expensive on physical systems, such as legged robots, that can be damaged through extensive trial-and-error learning. In this paper, we propose a sample-efficient deep RL algorithm based on maximum entropy RL that requires minimal per-task tuning and only a modest number of trials to learn neural network policies. We apply this method to learning walking gaits on a real-world Minitaur robot. Our method can acquire a stable gait from scratch directly in the real world in about two hours, without relying on any model or simulation, and the resulting policy is robust to moderate variations in the environment. We further show that our algorithm achieves state-of-the-art performance on simulated benchmarks with a single set of hyperparameters. Videos of training and the learned policy can be found on the project website.
Key facts. Cited by 158 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Dec 2018.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 42; 2022: 31; 2023: 32; 2024: 25; 2025: 16; 2026: 11.
158 papers.
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- 2026Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards2 Mar 2026
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- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
- 2021Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordinationcited by 70
- 2022Adapting Rapid Motor Adaptation for Bipedal Robotscited by 54
- 2022GenLoco: Generalized Locomotion Controllers for Quadrupedal Robotscited by 48
- 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 36
- 2021Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulationcited by 35
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- 2025Learning Terrain-Specialized Policies for Adaptive Locomotion in Challenging Environments25 Sep 2025
- 2025Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity16 Sep 2025
- 2025Unsupervised Skill Discovery as Exploration for Learning Agile Locomotion12 Aug 2025
- 2025Scoop-and-Toss: Dynamic Object Collection for Quadrupedal Systems11 Jun 2025
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System7 Jun 2025
- 2025Position: Olfaction Standardization is Essential for the Advancement of Embodied Artificial Intelligence31 May 2025
- 2025Teacher Motion Priors: Enhancing Robot Locomotion over Challenging Terrain14 Apr 2025
- 2025Foundation Models for CPS-IoT: Opportunities and Challenges22 Jan 2025
- 2024Artificially intelligent Maxwell's demon for optimal control of open quantum systems27 Aug 2024
- 2024RoboMorph: Evolving Robot Morphology using Large Language Models11 Jul 2024
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