Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction
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Abstract (arXiv)
In this paper, we present a real-time egocentric trajectory prediction system for table tennis using event cameras. Unlike standard cameras, which suffer from high latency and motion blur at fast ball speeds, event cameras provide higher temporal resolution, allowing more frequent state updates, greater robustness to outliers, and accurate trajectory predictions using just a short time window after the opponent's impact. We collect a dataset of ping-pong game sequences, including 3D ground-truth trajectories of the ball, synchronized with sensor data from the Meta Project Aria glasses and event streams. Our system leverages foveated vision, using eye-gaze data from the glasses to process only events in the viewer's fovea. This biologically inspired approach improves ball detection performance and significantly reduces computational latency, as it efficiently allocates resources to the most perceptually relevant regions, achieving a reduction factor of 10.81 on the collected trajectories. Our detection pipeline has a worst-case total latency of 4.5 ms, including computation and perception - significantly lower than a frame-based 30 FPS system, which, in the worst case, takes 66 ms solely for perception. Finally, we fit a trajectory prediction model to the estimated states of the ball, enabling 3D trajectory forecasting in the future. To the best of our knowledge, this is the first approach to predict table tennis trajectories from an egocentric perspective using event cameras.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 41 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
19 of 41 references.
References · 19
- 2019Event-based Vision: A Surveycited by 1,016
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2018Event-based Moving Object Detection and Trackingcited by 127
- 2020TTNet: Real-time temporal and spatial video analysis of table tenniscited by 36
- 2024Achieving Human Level Competitive Robot Table Tenniscited by 27
- 2023Event-based Agile Object Catching with a Quadrupedal Robotcited by 22
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2023EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural Networkscited by 16
- 2023Robotic Table Tennis: A Case Study into a High Speed Learning Systemcited by 13
- 2019Real Time Trajectory Prediction Using Deep Conditional Generative Modelscited by 11
- 2024Table tennis ball spin estimation with an event cameracited by 11
- 2019Spin Detection in Robotic Table Tenniscited by 9
7 more
- 2023SpinDOE: A ball spin estimation method for table tennis robotcited by 8
- 2025Imaging for All-Day Wearable Smart Glassescited by 7
- 2023Fast Trajectory End-Point Prediction with Event Cameras for Reactive Robot Controlcited by 6
- 2023SpikeMOT: Event-based Multi-Object Tracking with Sparse Motion Featurescited by 6
- 2025An Event-Based Perception Pipeline for a Table Tennis Robotcited by 5
- 2023Black-Box vs. Gray-Box: A Case Study on Learning Table Tennis Ball Trajectory Prediction with Spin and Impactscited by 4
- 2024avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Realitycited by 4
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Citing papers per year: 2026: 3.
3 papers.