mlsanityData to 14 Oct 2026

i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops

arXiv 2207.06572 ↗First posted 14 Jul 2022cs.ROcited by 32

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Abstract (arXiv)

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real transfer of robotic policies typically do not involve any human-robot interaction because accurately simulating human behavior is an open problem. In this work, our goal is to leverage the power of simulation to train robotic policies that are proficient at interacting with humans upon deployment. But there is a chicken and egg problem -- how to gather examples of a human interacting with a physical robot so as to model human behavior in simulation without already having a robot that is able to interact with a human? Our proposed method, Iterative-Sim-to-Real (i-S2R), attempts to address this. i-S2R bootstraps from a simple model of human behavior and alternates between training in simulation and deploying in the real world. In each iteration, both the human behavior model and the policy are refined. For all training we apply a new evolutionary search algorithm called Blackbox Gradient Sensing (BGS). We evaluate our method on a real world robotic table tennis setting, where the objective for the robot is to play cooperatively with a human player for as long as possible. Table tennis is a high-speed, dynamic task that requires the two players to react quickly to each other's moves, making for a challenging test bed for research on human-robot interaction. We present results on an industrial robotic arm that is able to cooperatively play table tennis with human players, achieving rallies of 22 successive hits on average and 150 at best. Further, for 80% of players, rally lengths are 70% to 175% longer compared to the sim-to-real plus fine-tuning (S2R+FT) baseline. For videos of our system in action, please see https://sites.google.com/view/is2r.

Key facts. Cited by 32 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Jul 2022.

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Citing papers per year: 2022: 1; 2023: 12; 2024: 10; 2025: 8; 2026: 1.

32 papers.

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  1. 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 40
  2. 2023GINA-3D: Learning to Generate Implicit Neural Assets in the Wildcited by 25
  3. 2024ODRL: A Benchmark for Off-Dynamics Reinforcement Learningcited by 25
  4. 2022Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learningcited by 23
  5. 2023SARA-RT: Scaling up Robotics Transformers with Self-Adaptive Robust Attentioncited by 20
  6. 2025Learning coordinated badminton skills for legged manipulatorscited by 19
  7. 2023Robotic Table Tennis: A Case Study into a High Speed Learning Systemcited by 13
  8. 2023SpinDOE: A ball spin estimation method for table tennis robotcited by 8
  9. 2023PGODE: Towards High-quality System Dynamics Modelingcited by 7
  10. 2023Off-Policy Evaluation for Human Feedbackcited by 6
  11. 2024Global Convergence Guarantees for Federated Policy Gradient Methods with Adversariescited by 6
  12. 2024Offline Goal-Conditioned Reinforcement Learning for Safety-Critical Tasks with Recovery Policycited by 5
20 more
  1. 2024Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidancecited by 5
  2. 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videoscited by 5
  3. 2023Bi-Manual Block Assembly via Sim-to-Real Reinforcement Learningcited by 4
  4. 2024Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Posescited by 4
  5. 2024NatSGD: A Dataset with Speech, Gestures, and Demonstrations for Robot Learning in Natural Human-Robot Interactioncited by 4
  6. 2024Advancing Investment Frontiers: Industry-grade Deep Reinforcement Learning for Portfolio Optimizationcited by 4
  7. 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Controlcited by 4
  8. 2025A Review On Safe Reinforcement Learning Using Lyapunov and Barrier Functionscited by 4
  9. 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policycited by 3
  10. 2025Robot Motion Planning using One-Step Diffusion with Noise-Optimized Approximate Motionscited by 3
  11. 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AIcited by 2
  12. 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policycited by 1
  13. 2024vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy Improvementcited by 1
  14. 2024HARP: Human-Assisted Regrouping with Permutation Invariant Critic for Multi-Agent Reinforcement Learningcited by 1
  15. 2023Model-Free, Regret-Optimal Best Policy Identification in Online CMDPscited by 0
  16. 2023SCPO: Safe Reinforcement Learning with Safety Critic Policy Optimizationcited by 0
  17. 2024SuDA: Support-based Domain Adaptation for Sim2Real Motion Capture with Flexible Sensorscited by 0
  18. 2025Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learningcited by 0
  19. 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot Systemcited by 0
  20. 2026Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMscited by 0