mlsanityData to 7 Oct 2026

Sample-efficient Reinforcement Learning in Robotic Table Tennis

arXiv 2011.03275 ↗First posted 6 Nov 2020cs.RO cs.AIcited by 10

Not on the map. Why?

Abstract (arXiv)

Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic applications, however, the number of feasible attempts is very limited. In this paper we present a sample-efficient RL algorithm applied to the example of a table tennis robot. In table tennis every stroke is different, with varying placement, speed and spin. An accurate return therefore has to be found depending on a high-dimensional continuous state space. To make learning in few trials possible the method is embedded into our robot system. In this way we can use a one-step environment. The state space depends on the ball at hitting time (position, velocity, spin) and the action is the racket state (orientation, velocity) at hitting. An actor-critic based deterministic policy gradient algorithm was developed for accelerated learning. Our approach performs competitively both in a simulation and on the real robot in a number of challenging scenarios. Accurate results are obtained without pre-training in under 200 episodes of training. The video presenting our experiments is available at https://youtu.be/uRAtdoL6Wpw.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Nov 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 4; 2025: 2; 2026: 1.

10 papers.