Sample-efficient Reinforcement Learning in Robotic Table Tennis
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Abstract (arXiv)
Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic applications, however, the number of feasible attempts is very limited. In this paper we present a sample-efficient RL algorithm applied to the example of a table tennis robot. In table tennis every stroke is different, with varying placement, speed and spin. An accurate return therefore has to be found depending on a high-dimensional continuous state space. To make learning in few trials possible the method is embedded into our robot system. In this way we can use a one-step environment. The state space depends on the ball at hitting time (position, velocity, spin) and the action is the racket state (orientation, velocity) at hitting. An actor-critic based deterministic policy gradient algorithm was developed for accelerated learning. Our approach performs competitively both in a simulation and on the real robot in a number of challenging scenarios. Accurate results are obtained without pre-training in under 200 episodes of training. The video presenting our experiments is available at https://youtu.be/uRAtdoL6Wpw.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Nov 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 4; 2025: 2; 2026: 1.
10 papers.
- 2024SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learningcited by 113
- 2021Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Surveycited by 23
- 2022Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learningcited by 17
- 2024Continuous Control with Coarse-to-fine Reinforcement Learningcited by 15
- 2023Robotic Table Tennis: A Case Study into a High Speed Learning Systemcited by 12
- 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videoscited by 5
- 2024Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidancecited by 4
- 2024Reinforcement Learning Interventions on Boundedly Rational Human Agents in Frictionful Taskscited by 2
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot Systemcited by 0
- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learningcited by 0
- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning3 Aug 2026
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System7 Jun 2025
- 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videos26 Mar 2025
- 2024Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance23 Sep 2024
- 2024Continuous Control with Coarse-to-fine Reinforcement Learning10 Jul 2024
- 2024SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning29 Jan 2024
- 2024Reinforcement Learning Interventions on Boundedly Rational Human Agents in Frictionful Tasks26 Jan 2024
- 2023Robotic Table Tennis: A Case Study into a High Speed Learning System6 Sep 2023
- 2022Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learning10 Oct 2022
- 2021Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Survey28 Sep 2021