mlsanityData to 14 Oct 2026

Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network

arXiv 2512.01380 ↗First posted 1 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 46 references that are in the map. First posted on arXiv 1 Dec 2025.

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31 of 46 references.

References · 31

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19 more
  1. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  2. 2021Density-aware Chamfer Distance as a Comprehensive Metric for Point Cloud Completioncited by 112
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  19. 2025Multi-Modal 3D Mesh Reconstruction from Images and Textcited by 1

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