Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos
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Abstract (arXiv)
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 15 Sep 2021.
Builds on
31 of 45 references.
References · 31
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2017Graph Attention Networkscited by 8,854
- 2017Mask R-CNNcited by 7,259
- 2017Non-local Neural Networkscited by 2,290
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
- 2016Geometric deep learning: going beyond Euclidean datacited by 1,042
- 2016Stacked Hourglass Networks for Human Pose Estimationcited by 913
- 2015Gated Graph Sequence Neural Networkscited by 792
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
19 more
- 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
- 2016Convolutional Pose Machinescited by 325
- 2013DeepPose: Human Pose Estimation via Deep Neural Networkscited by 305
- 2017Integral Human Pose Regressioncited by 255
- 2015Deep Convolutional Networks on Graph-Structured Datacited by 246
- 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
- 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
- 2018Ordinal Depth Supervision for 3D Human Pose Estimationcited by 107
- 2017Exploiting temporal information for 3D pose estimationcited by 89
- 20183D Human Pose Estimation in the Wild by Adversarial Learningcited by 86
- 2020Motion Guided 3D Pose Estimation from Videoscited by 85
- 2019Learning Actor Relation Graphs for Group Activity Recognitioncited by 83
- 20163D Human Pose Estimation from a Single Image via Distance Matrix Regressioncited by 73
- 2019Trajectory Space Factorization for Deep Video-Based 3D Human Pose Estimationcited by 30
- 2019Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attentioncited by 22
- 2019Not All Parts Are Created Equal: 3D Pose Estimation by Modelling Bi-directional Dependencies of Body Partscited by 19
- 2017Recurrent 3D Pose Sequence Machinescited by 12
- 2015A Dual-Source Approach for 3D Pose Estimation from a Single Imagecited by 9
- 2020A Graph Attention Spatio-temporal Convolutional Network for 3D Human Pose Estimation in Videocited by 3
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Citing papers per year: 2021: 1; 2022: 4; 2023: 2; 2024: 2; 2025: 4.
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- 2022Crafting Better Contrastive Views for Siamese Representation Learningcited by 67
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
- 2022Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognitioncited by 17
- 2023Language-guided Human Motion Synthesis with Atomic Actionscited by 17
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimationcited by 8
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
- 2021Pose-guided Generative Adversarial Net for Novel View Action Synthesiscited by 1
- 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Imagescited by 1
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- 2025Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Networkcited by 0
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- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation18 Dec 2025
- 2025Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network1 Dec 2025
- 2025SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation1 Dec 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images12 Jul 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2023Language-guided Human Motion Synthesis with Atomic Actions18 Aug 2023
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition8 Jul 2023
- 2022Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognition3 Sep 2022
- 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimation1 May 2022
- 2022CAFE: Learning to Condense Dataset by Aligning Features3 Mar 2022
- 2022Crafting Better Contrastive Views for Siamese Representation Learning7 Feb 2022
1 more
- 2022Crafting Better Contrastive Views for Siamese Representation Learningcited by 67
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
- 2022Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognitioncited by 17
- 2023Language-guided Human Motion Synthesis with Atomic Actionscited by 17
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimationcited by 8
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
- 2021Pose-guided Generative Adversarial Net for Novel View Action Synthesiscited by 1
- 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Imagescited by 1
- 2022CAFE: Learning to Condense Dataset by Aligning Featurescited by 0
- 2025SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluationcited by 0
- 2025Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Networkcited by 0
- 2025Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network1 Dec 2025
- 2025SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation1 Dec 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images12 Jul 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2023Language-guided Human Motion Synthesis with Atomic Actions18 Aug 2023
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition8 Jul 2023
- 2022Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognition3 Sep 2022
- 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimation1 May 2022
- 2022CAFE: Learning to Condense Dataset by Aligning Features3 Mar 2022
- 2022Crafting Better Contrastive Views for Siamese Representation Learning7 Feb 2022
- 2021Pose-guided Generative Adversarial Net for Novel View Action Synthesis15 Oct 2021