mlsanityData to 7 Oct 2026

Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos

arXiv 2109.07353 ↗First posted 15 Sep 2021cs.CVcited by 13

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Abstract (arXiv)

Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 15 Sep 2021.

Builds on

31 of 45 references.

References · 31

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2017Graph Attention Networkscited by 8,854
  3. 2017Mask R-CNNcited by 7,259
  4. 2017Non-local Neural Networkscited by 2,290
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  6. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  7. 2016Geometric deep learning: going beyond Euclidean datacited by 1,042
  8. 2016Stacked Hourglass Networks for Human Pose Estimationcited by 913
  9. 2015Gated Graph Sequence Neural Networkscited by 792
  10. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  11. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  12. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
19 more
  1. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  2. 2016Convolutional Pose Machinescited by 325
  3. 2013DeepPose: Human Pose Estimation via Deep Neural Networkscited by 305
  4. 2017Integral Human Pose Regressioncited by 255
  5. 2015Deep Convolutional Networks on Graph-Structured Datacited by 246
  6. 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
  7. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
  8. 2018Ordinal Depth Supervision for 3D Human Pose Estimationcited by 107
  9. 2017Exploiting temporal information for 3D pose estimationcited by 89
  10. 20183D Human Pose Estimation in the Wild by Adversarial Learningcited by 86
  11. 2020Motion Guided 3D Pose Estimation from Videoscited by 85
  12. 2019Learning Actor Relation Graphs for Group Activity Recognitioncited by 83
  13. 20163D Human Pose Estimation from a Single Image via Distance Matrix Regressioncited by 73
  14. 2019Trajectory Space Factorization for Deep Video-Based 3D Human Pose Estimationcited by 30
  15. 2019Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attentioncited by 22
  16. 2019Not All Parts Are Created Equal: 3D Pose Estimation by Modelling Bi-directional Dependencies of Body Partscited by 19
  17. 2017Recurrent 3D Pose Sequence Machinescited by 12
  18. 2015A Dual-Source Approach for 3D Pose Estimation from a Single Imagecited by 9
  19. 2020A Graph Attention Spatio-temporal Convolutional Network for 3D Human Pose Estimation in Videocited by 3

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Citing papers per year: 2021: 1; 2022: 4; 2023: 2; 2024: 2; 2025: 4.

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