Where and How: Mitigating Confusion in Neural Radiance Fields from Sparse Inputs
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Abstract (arXiv)
Neural Radiance Fields from Sparse input} (NeRF-S) have shown great potential in synthesizing novel views with a limited number of observed viewpoints. However, due to the inherent limitations of sparse inputs and the gap between non-adjacent views, rendering results often suffer from over-fitting and foggy surfaces, a phenomenon we refer to as "CONFUSION" during volume rendering. In this paper, we analyze the root cause of this confusion and attribute it to two fundamental questions: "WHERE" and "HOW". To this end, we present a novel learning framework, WaH-NeRF, which effectively mitigates confusion by tackling the following challenges: (i)"WHERE" to Sample? in NeRF-S -- we introduce a Deformable Sampling strategy and a Weight-based Mutual Information Loss to address sample-position confusion arising from the limited number of viewpoints; and (ii) "HOW" to Predict? in NeRF-S -- we propose a Semi-Supervised NeRF learning Paradigm based on pose perturbation and a Pixel-Patch Correspondence Loss to alleviate prediction confusion caused by the disparity between training and testing viewpoints. By integrating our proposed modules and loss functions, WaH-NeRF outperforms previous methods under the NeRF-S setting. Code is available https://github.com/bbbbby-99/WaH-NeRF.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 5 Aug 2023.
Builds on
30 of 44 references.
References · 30
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- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
18 more
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2020Single-View View Synthesis with Multiplane Imagescited by 263
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 227
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
- 2016Learning-Based View Synthesis for Light Field Camerascited by 145
- 2019Neural Rerendering in the Wildcited by 121
- 2022Is Attention All That NeRF Needs?cited by 113
- 2022ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformerscited by 70
- 2015Multi-view 3D Models from Single Images with a Convolutional Networkcited by 58
- 2019Region Mutual Information Loss for Semantic Segmentationcited by 49
- 2022Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentationscited by 46
Built on by
Citing papers per year: 2023: 2; 2024: 5; 2025: 3; 2026: 1.
11 papers.
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19
- 2023CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural Renderingcited by 10
- 2024Distractor-free Generalizable 3D Gaussian Splattingcited by 8
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modulescited by 7
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2025VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Controlcited by 3
- 2025GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesiscited by 2
- 2024AdaContour: Adaptive Contour Descriptor with Hierarchical Representationcited by 0
- 2026HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Viewscited by 0
- 2026HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Views1 Mar 2026
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis26 May 2025
- 2025VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control20 Apr 2025
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes9 Dec 2024
- 2024Distractor-free Generalizable 3D Gaussian Splatting26 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting27 May 2024
- 2024AdaContour: Adaptive Contour Descriptor with Hierarchical Representation12 Apr 2024
- 2023CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural Rendering27 Nov 2023
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modules26 Aug 2023