mlsanityData to 7 Oct 2026

NeuMIP: Multi-Resolution Neural Materials

arXiv 2104.02789 ↗First posted 6 Apr 2021cs.GR cs.LG eess.IVcited by 15

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Abstract (arXiv)

We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to generalize to normals, self-shadowing, fibers or more complex microstructures and reflectances. In this work, we generalize traditional mipmap pyramids to pyramids of neural textures, combined with a fully connected network. We also introduce neural offsets, a novel method which allows rendering materials with intricate parallax effects without any tessellation. This generalizes classical parallax mapping, but is trained without supervision by any explicit heightfield. Neural materials within our system support a 7-dimensional query, including position, incoming and outgoing direction, and the desired filter kernel size. The materials have small storage (on the order of standard mipmapping except with more texture channels), and can be integrated within common Monte-Carlo path tracing systems. We demonstrate our method on a variety of materials, resulting in complex appearance across levels of detail, with accurate parallax, self-shadowing, and other effects.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 6 of its 39 references that are in the map. First posted on arXiv 6 Apr 2021.

Builds on

6 of 39 references.

References · 6

  1. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  2. 2018Neural Importance Samplingcited by 154
  3. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  4. 2020Neural Control Variatescited by 34
  5. 2015Deep Reflectance Mapscited by 13
  6. 2018Deep Appearance Mapscited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 4; 2024: 6; 2025: 2; 2026: 2.

15 papers.

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