MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learning
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Abstract (arXiv)
Understanding the decision-making process of Deep Reinforcement Learning agents remains a key challenge for deploying these systems in safety-critical and multi-agent environments. While prior explainability methods like StateMask, have advanced the identification of critical states, they remain limited by computational cost, exploration coverage, and lack of adaptation to multi-agent settings. To overcome these limitations, we propose a mathematically grounded framework, MAGIC-MASK (Multi-Agent Guided Inter-agent Collaboration with Mask-Based Explainability for Reinforcement Learning), that extends perturbation-based explanation to Multi-Agent Reinforcement Learning. Our method integrates Proximal Policy Optimization, adaptive epsilon-greedy exploration, and lightweight inter-agent collaboration to share masked state information and peer experience. This collaboration enables each agent to perform saliency-guided masking and share reward-based insights with peers, reducing the time required for critical state discovery, improving explanation fidelity, and leading to faster and more robust learning. The core novelty of our approach lies in generalizing explainability from single-agent to multi-agent systems through a unified mathematical formalism built on trajectory perturbation, reward fidelity analysis, and Kullback-Leibler divergence regularization. This framework yields localized, interpretable explanations grounded in probabilistic modeling and multi-agent Markov decision processes. We validate our framework on both single-agent and multi-agent benchmarks, including a multi-agent highway driving environment and Google Research Football, demonstrating that MAGIC-MASK consistently outperforms state-of-the-art baselines in fidelity, learning efficiency, and policy robustness while offering interpretable and transferable explanations.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 31 references that are in the map. First posted on arXiv 30 Sep 2025.
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References · 15
- 2017Counterfactual Multi-Agent Policy Gradientscited by 733
- 2019Counterfactual Visual Explanationscited by 312
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
- 2020Problems with Shapley-value-based explanations as feature importance measurescited by 198
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
- 2020Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learningcited by 55
- 2019Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attributioncited by 50
- 2018Establishing Appropriate Trust via Critical Statescited by 47
- 2021Shapley Counterfactual Credits for Multi-Agent Reinforcement Learningcited by 37
- 2023Multi-agent Reinforcement Learning: A Comprehensive Surveycited by 30
- 2023Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Explorationcited by 20
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