Numerical Methods for Mean Field Games and Mean Field Type Control
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Abstract (arXiv)
Mean Field Games (MFG) have been introduced to tackle games with a large number of competing players. Considering the limit when the number of players is infinite, Nash equilibria are studied by considering the interaction of a typical player with the population's distribution. The situation in which the players cooperate corresponds to Mean Field Control (MFC) problems, which can also be viewed as optimal control problems driven by a McKean-Vlasov dynamics. These two types of problems have found a wide range of potential applications, for which numerical methods play a key role since most models do not have analytical solutions. In these notes, we review several aspects of numerical methods for MFG and MFC. We start by presenting some heuristics in a basic linear-quadratic setting. We then discuss numerical schemes for forward-backward systems of partial differential equations (PDEs), optimization techniques for variational problems driven by a Kolmogorov-Fokker-Planck PDE, an approach based on a monotone operator viewpoint, and stochastic methods relying on machine learning tools.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2021.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 5; 2024: 3; 2025: 2; 2026: 7.
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- 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
- 2021Deep Learning for Mean Field Games and Mean Field Control with Applications to Financecited by 20
- 2021Reinforcement Learning for Mean Field Games, with Applications to Economicscited by 14
- 2026Self-conditioned Flow Map Language Models via Fixed-point Flowscited by 9
- 2024Deep Backward and Galerkin Methods for the Finite State Master Equationcited by 6
- 2023Regularization of the policy updates for stabilizing Mean Field Gamescited by 5
- 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
- 2023Decoding Mean Field Games from Population and Environment Observations By Gaussian Processescited by 2
- 2025Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problemscited by 2
- 2023Deep Learning for Mean Field Optimal Transportcited by 1
- 2026Kernel-based potential mean-field games with unbiased random Fourier U-statisticscited by 1
- 2022Stability Via Adversarial Training of Neural Network Stochastic Control of Mean-Field Typecited by 0
9 more
- 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
- 2025Deep Learning and Elicitability for McKean-Vlasov FBSDEs With Common Noisecited by 0
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0
- 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noisecited by 0
- 2026Stationary Robust Mean-Field Games under Model Mismatchescited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0
- 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Datacited by 0
- 2026Self-conditioned Flow Map Language Models via Fixed-point Flows1 Jul 2026
- 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data25 Jun 2026
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise18 Jun 2026
- 2026Kernel-based potential mean-field games with unbiased random Fourier U-statistics28 May 2026
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Games23 Feb 2026
- 2025Deep Learning and Elicitability for McKean-Vlasov FBSDEs With Common Noise16 Dec 2025
- 2025Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problems17 Feb 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024Deep Backward and Galerkin Methods for the Finite State Master Equation8 Mar 2024
9 more
- 2023Decoding Mean Field Games from Population and Environment Observations By Gaussian Processes8 Dec 2023
- 2023Networked Communication for Decentralised Agents in Mean-Field Games5 Jun 2023
- 2023Regularization of the policy updates for stabilizing Mean Field Games4 Apr 2023
- 2023Deep Learning for Mean Field Optimal Transport28 Feb 2023
- 2023Population-size-Aware Policy Optimization for Mean-Field Games7 Feb 2023
- 2022Stability Via Adversarial Training of Neural Network Stochastic Control of Mean-Field Type27 Sep 2022
- 2021Generalization in Mean Field Games by Learning Master Policies20 Sep 2021
- 2021Deep Learning for Mean Field Games and Mean Field Control with Applications to Finance9 Jul 2021
- 2021Reinforcement Learning for Mean Field Games, with Applications to Economics25 Jun 2021
- 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
- 2021Deep Learning for Mean Field Games and Mean Field Control with Applications to Financecited by 20
- 2021Reinforcement Learning for Mean Field Games, with Applications to Economicscited by 14
- 2026Self-conditioned Flow Map Language Models via Fixed-point Flowscited by 9
- 2024Deep Backward and Galerkin Methods for the Finite State Master Equationcited by 6
- 2023Regularization of the policy updates for stabilizing Mean Field Gamescited by 5
- 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
- 2023Decoding Mean Field Games from Population and Environment Observations By Gaussian Processescited by 2
- 2025Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problemscited by 2
- 2023Deep Learning for Mean Field Optimal Transportcited by 1
- 2026Kernel-based potential mean-field games with unbiased random Fourier U-statisticscited by 1
- 2022Stability Via Adversarial Training of Neural Network Stochastic Control of Mean-Field Typecited by 0
12 most cited of 21 All 21 (JSON)
- 2026Self-conditioned Flow Map Language Models via Fixed-point Flows1 Jul 2026
- 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data25 Jun 2026
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise18 Jun 2026
- 2026Kernel-based potential mean-field games with unbiased random Fourier U-statistics28 May 2026
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Games23 Feb 2026
- 2025Deep Learning and Elicitability for McKean-Vlasov FBSDEs With Common Noise16 Dec 2025
- 2025Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problems17 Feb 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024Deep Backward and Galerkin Methods for the Finite State Master Equation8 Mar 2024
12 newest of 21 All 21 (JSON)