mlsanityData to 14 Oct 2026

THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervision

arXiv 2210.13853 ↗First posted 25 Oct 2022cs.CVcited by 16

Not on the map. Why?

Abstract (arXiv)

Realistic reconstruction of two hands interacting with objects is a new and challenging problem that is essential for building personalized Virtual and Augmented Reality environments. Graph Convolutional networks (GCNs) allow for the preservation of the topologies of hands poses and shapes by modeling them as a graph. In this work, we propose the THOR-Net which combines the power of GCNs, Transformer, and self-supervision to realistically reconstruct two hands and an object from a single RGB image. Our network comprises two stages; namely the features extraction stage and the reconstruction stage. In the features extraction stage, a Keypoint RCNN is used to extract 2D poses, features maps, heatmaps, and bounding boxes from a monocular RGB image. Thereafter, this 2D information is modeled as two graphs and passed to the two branches of the reconstruction stage. The shape reconstruction branch estimates meshes of two hands and an object using our novel coarse-to-fine GraFormer shape network. The 3D poses of the hands and objects are reconstructed by the other branch using a GraFormer network. Finally, a self-supervised photometric loss is used to directly regress the realistic textured of each vertex in the hands' meshes. Our approach achieves State-of-the-art results in Hand shape estimation on the HO-3D dataset (10.0mm) exceeding ArtiBoost (10.8mm). It also surpasses other methods in hand pose estimation on the challenging two hands and object (H2O) dataset by 5mm on the left-hand pose and 1 mm on the right-hand pose.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 31 of its 44 references that are in the map. First posted on arXiv 25 Oct 2022.

Builds on

31 of 44 references.

References · 31

  1. 2017Attention Is All You Needcited by 60,361
  2. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  3. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  4. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  5. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  6. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  7. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,639
  8. 2017Mask R-CNNcited by 7,277
  9. 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,089
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  11. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  12. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
19 more
  1. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 456
  2. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 418
  3. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  4. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  5. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  6. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  7. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  8. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  9. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
  10. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  11. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  12. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 123
  13. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  14. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  15. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  16. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 58
  17. 2020EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Streamcited by 48
  18. 2020HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Mapcited by 23
  19. 2021HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networkscited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 4; 2025: 2; 2026: 6.

16 papers.

Sort:

By area:

  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  2. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
  3. 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
  4. 2023Get a Grip: Reconstructing Hand-Object Stable Grasps in Egocentric Videoscited by 10
  5. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  6. 2024SurgeoNet: Realtime 3D Pose Estimation of Articulated Surgical Instruments from Stereo Images using a Synthetically-trained Networkcited by 3
  7. 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Videocited by 3
  8. 2026Towards Egocentric 3D Hand Pose Estimation in Unseen Domainscited by 3
  9. 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 3
  10. 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Mapcited by 2
  11. 2024SHARP: Segmentation of Hands and Arms by Range using Pseudo-Depth for Enhanced Egocentric 3D Hand Pose Estimation and Action Recognitioncited by 1
  12. 2024A Versatile and Differentiable Hand-Object Interaction Representationcited by 1
4 more
  1. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  2. 2023ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertaintycited by 0
  3. 2026Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillationcited by 0
  4. 2026EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Datasetcited by 0