HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networks
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Abstract (arXiv)
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artefacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++ relies on two hand shape representations. The first one is the 3D voxelized grid of hand shape, which does not preserve the mesh topology and which is the most accurate representation. The second representation is the hand surface that preserves the mesh topology. We combine the advantages of both representations by aligning the hand surface to the voxelized hand shape either with a new neural Graph-Convolutions-based Mesh Registration (GCN-MeshReg) or classical segment-wise Non-Rigid Gravitational Approach (NRGA++) which does not rely on training data. In extensive evaluations on three public benchmarks, i.e., SynHand5M, depth-based HANDS19 challenge and HO-3D, the proposed HandVoxNet++ achieves state-of-the-art performance. In this journal extension of our previous approach presented at CVPR 2020, we gain 41.09% and 13.7% higher shape alignment accuracy on SynHand5M and HANDS19 datasets, respectively. Our method is ranked first on the HANDS19 challenge dataset (Task 1: Depth-Based 3D Hand Pose Estimation) at the moment of the submission of our results to the portal in August 2020.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 37 of its 67 references that are in the map. First posted on arXiv 2 Jul 2021.
Builds on
37 of 67 references.
References · 37
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- 2020Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interactioncited by 24
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Built on by
Citing papers per year: 2022: 2; 2023: 2; 2024: 3; 2025: 2; 2026: 2.
11 papers.
- 2024A survey of synthetic data augmentation methods in computer visioncited by 34
- 2022Scene-aware Egocentric 3D Human Pose Estimationcited by 30
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
- 2022THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervisioncited by 16
- 2024Complementing Event Streams and RGB Frames for Hand Mesh Reconstructioncited by 14
- 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Mapcited by 2
- 2024HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimationcited by 1
- 2025Geometry-Aware 3D Salient Object Detection Networkcited by 0
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priorscited by 0
- 2026HandMCM: Multi-modal Point Cloud-based Correspondence State Space Model for 3D Hand Pose Estimationcited by 0
- 2026HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusioncited by 0
- 2026HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusion20 Aug 2026
- 2026HandMCM: Multi-modal Point Cloud-based Correspondence State Space Model for 3D Hand Pose Estimation2 Feb 2026
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors13 Aug 2025
- 2025Geometry-Aware 3D Salient Object Detection Network23 Feb 2025
- 2024HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation30 Jul 2024
- 2024A survey of synthetic data augmentation methods in computer vision15 Mar 2024
- 2024Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction12 Mar 2024
- 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Map18 Oct 2023
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition8 Jul 2023
- 2022Scene-aware Egocentric 3D Human Pose Estimation20 Dec 2022
- 2022THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervision25 Oct 2022