Learning Optimal Tax Design in Nonatomic Congestion Games
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Abstract (arXiv)
In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named equilibrium feedback, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an ε-optimal tax with O(β F2/ε) sample complexity, where β is the smoothness of the cost function and F is the number of facilities.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 12 Feb 2024.
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16 of 44 references.
References · 16
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- 2022Differentiable Bilevel Programming for Stackelberg Congestion Gamescited by 4
- 2021In Congestion Games, Taxes Achieve Optimal Approximationcited by 2
4 more
- 2023Achieving Hierarchy-Free Approximation for Bilevel Programs With Equilibrium Constraintscited by 2
- 2023Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Gamescited by 2
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
- 2024Polynomial Convergence of Bandit No-Regret Dynamics in Congestion Gamescited by 1
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